PigeonBB
- Male
- from Japan
- Member since May 13th 2020
- Last Activity
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PigeonBB -
Liked Nachtfalke’s post in the thread CNC-Gameplay-Mod.
Like (Post)Hello, I released my version v004 of the CNC-Gameplay-Mod. Check out the german section to see the changelog and download links. CNC-Gameplay-Mod Download v004: - ShareMods: sharemods.com/88xyuvmagpo1/CNC-Gameplay-Mod.zip.html - Modhoster: … -
PigeonBB -
Liked Nachtfalke’s post in the thread CNC-Gameplay-Mod.
Like (Post)Hello, I released my version v002 of the CNC-Gameplay-Mod. Check out the german section to see the changelog and download links. Regards Nachtfalke -
PigeonBB -
Liked masterbrain’s post in the thread Update 1.2.0.5/6 (12 Feb. 2021).
Like (Post)forum.cattleandcrops.com/attac…3a3a289b9a8905ff93e6ef5ab As you have already noticed, our bugfix update has been delayed a bit. We've added a few new features to the game that didn't make it into last year's Christmas update. We have now added hose… -
By the way, wenn Sie ziemlich viel in den Steuerungseinstellungen nach unten scrollen, finden Sie es. forum.cattleandcrops.com/attac…3a3a289b9a8905ff93e6ef5ab
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PigeonBB -
Replied to the thread Screen cut, no way to save new settings.
PostNavigate to the following directory: %userprofile%\Documents\My Games\Cattle and Crops\Engine There you will find engine.cfg, which you can probably edit. forum.cattleandcrops.com/attac…3a3a289b9a8905ff93e6ef5ab -
PigeonBB -
Liked masterbrain’s post in the thread Update 1.1.0.8/.9/.10 (17 Dec. 2020).
Like (Post)forum.cattleandcrops.com/attac…3a3a289b9a8905ff93e6ef5ab Is it Christmas already? Well, almost. Christmas isn't until next week, but we’re not going to wait that long. In addition to a smaller Claas Vario 560, the large Claas Vario 1230 has also… -
PigeonBB -
Replied to the thread I created Japanese Localisation 日本語化MODを作ったよ.
Post@RolliS2k Thank goodness! -
PigeonBB -
Liked RolliS2k’s post in the thread I created Japanese Localisation 日本語化MODを作ったよ.
Like (Post)@PigeonBB Thanks for taking the trouble to translate Cattle and Crops into Japanese. I think that there will be no official translation from us or Toplitz in the near future. So your work was not in vain. -
PigeonBB -
Replied to the thread I created Japanese Localisation 日本語化MODを作ったよ.
PostAre those two guys the Admin? Thank you! -
PigeonBB -
Posted the thread I created Japanese Localisation 日本語化MODを作ったよ.
ThreadHi, everyone I have been actively creating Japanese Translation mod since CnC was in Early Access. Since the retail release, the amount of text in the game has become enormous. Therefore, I took almost a month to translate it. Games released this… -
PigeonBB -
Liked Zaku’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)Sry that it takes so long, i were not the best in school.. and my English is not the best. I hope you can you enjoy the Game and be a part of it when they reaches the next level. (Multiplayer and DLCs) and have fun whit some Mods from Modhoster. … -
PigeonBB -
Liked Beaker’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)You´re right, that´s hard to understand. I hope I don´t mess up anything in that scenario (in general it´s best to to exactely the things he´s telling you in the exact order). While seeding, you´re working on the field lanes first and after that… -
PigeonBB -
Liked JD21’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)how you do your headland is up to you, but a lot of farmers when sowing corn do the headland first but when sowing whaet or barley they sow the headland after the main laine, professor farmstein is advicing you to sow the headland first. -
PigeonBB -
Liked Fck54’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)Actually, the wheel marks are to deep when seeding, so my personal choice is to work the headlands after the lines. -
PigeonBB -
Liked Zaku’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)I know it for nearly 10 years now, like Farmstone says whith the single seader they do the Headland first cause Corn " dont gives a F*** " about driving on it. Better seed first in soft ground, than try to seed it later in ground that have to be… -
PigeonBB -
Liked Zaku’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)On many maps even the ki turns around off the map so specialy the Hammer have some problemms with the lift out and it needs morespace to move. forum.cattleandcrops.com/attac…3a3a289b9a8905ff93e6ef5ab… -
PigeonBB -
Liked Zaku’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)Oh i just understand One of your questions "what Farmstein say is a bit unlucky" He means "Seed three tracks" around the field not "drive three tracks" Thats the way i know from the real ones do Drive around the Field woud be useless!! I think the… -
PigeonBB -
Liked Fck54’s post in the thread Confused about how to make a headland in scenario 1.
Like (Post)In any case you have to raise the seeder when making a turn. In fact you would not seed on a to wet ground as yes in this cas it should be seed and not drive. @RolliS2k Should be mention in a bug message... -
PigeonBB -
Replied to the thread Confused about how to make a headland in scenario 1.
PostThank you everyone for teaching me. And I'm sorry my question isn't clear. Yes! I understand clearly today, in this case, "Seed three tracks" around the field not "drive three tracks"! I've enjoyed raise the seeder when making a turn at edge of area in… -
PigeonBB -
Replied to the thread Confused about how to make a headland in scenario 1.
PostThank you, everyone! I have still several questions. I wonder if I will drive while sowing when first creating the headland around the field. When I working in a field lane and then turn into the next lane, will I be turning machine on the sowed…