Since iam new to Modding and there are quite a few veterans out there maybe able/willing to explain and show others "how-to", i think its a good idea to, as the title says, share expiriences.
From the start up we should probably talk about which programs are beeing used and what mistakes are made frequently while modding, also which hints we can share during the process.
I guess there will be a few things to pay attention to while 3D-modelling/texturing as i read before in some threads. f.e. First building being made for a future user map in CnC
Lets make a start: @TheCoCe kindly told me to use Blender, Maya or Max for 3D modelling. I decided to go with Blender since it is open source. For Texturing later on i will use Substance which he also drawed my attention to (free license . Education, Student; for people who dont know about that).
Would love to hear which programs you are going with.
My first question is: Do i need to restrict my 3D-Modelsize on some kind of resolution Length/width/ height?
Best regards Thommy
P.S. Sorry for any typo or bad alignment
From the start up we should probably talk about which programs are beeing used and what mistakes are made frequently while modding, also which hints we can share during the process.
I guess there will be a few things to pay attention to while 3D-modelling/texturing as i read before in some threads. f.e. First building being made for a future user map in CnC
Lets make a start: @TheCoCe kindly told me to use Blender, Maya or Max for 3D modelling. I decided to go with Blender since it is open source. For Texturing later on i will use Substance which he also drawed my attention to (free license . Education, Student; for people who dont know about that).
Would love to hear which programs you are going with.
My first question is: Do i need to restrict my 3D-Modelsize on some kind of resolution Length/width/ height?
Best regards Thommy
P.S. Sorry for any typo or bad alignment
Eine persönliche Zwangslage hat auf kreatives Potential eine effektive Wirkung. - Not macht erfinderisch.
The post was edited 1 time, last by Thommy ().