Hello Community.
I have some work ive done every now and then for CnC, that is at the point of needing textures.
I think as the development proceeds, it would be good to put some fact's on the table so to say.
The most basic things.
- What format does the editor expect the textures to be in, .png .jpeg .tex ? or similar.
personally, i am a first timer for formats like .tex
what are the procedures for creating a .tex file? or is this something that the game engine compresses a texture of other file format origin in to?
What about the details when modeling with Blender.
depending on the origin and story of the .tex file mentioned earlyer, im interested if the .tex file is brought in to Blender at UV-Mapping point? (If this question is totally unrelated, please disregard)
Some other game engines ive made something for earlyer in Blender, used to work something like, Open up the texture file in UV-Editor, do you'r thingy, and assign the same texture file, to you'r blender material's texture. Now i have a feeling this might be different as well, across different export script's etc regarding Blender.
Would be nice if some of you Sith Lord level modder's could spread some knowledge with us other's.
Have a nice day
and happy farming.
// C.H
I have some work ive done every now and then for CnC, that is at the point of needing textures.
I think as the development proceeds, it would be good to put some fact's on the table so to say.
The most basic things.
- What format does the editor expect the textures to be in, .png .jpeg .tex ? or similar.
personally, i am a first timer for formats like .tex
what are the procedures for creating a .tex file? or is this something that the game engine compresses a texture of other file format origin in to?
What about the details when modeling with Blender.
depending on the origin and story of the .tex file mentioned earlyer, im interested if the .tex file is brought in to Blender at UV-Mapping point? (If this question is totally unrelated, please disregard)
Some other game engines ive made something for earlyer in Blender, used to work something like, Open up the texture file in UV-Editor, do you'r thingy, and assign the same texture file, to you'r blender material's texture. Now i have a feeling this might be different as well, across different export script's etc regarding Blender.
Would be nice if some of you Sith Lord level modder's could spread some knowledge with us other's.
Have a nice day
and happy farming.
// C.H