modding by revo (tractors, cultivator, ...)
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Just for me as an information. What vendor/type ist it and what working width?
Perhaps you can Check if it is possible to mix fruits within the tank. With original Tucano you cannot mix fruits within Tucano but you can within Trailer. That's a little bit Strange for me. So you cannot harvest the next field If you did Not empty Tucano completely.
Just an Idea, perhaps it is "only a checkbox to Set".
Regards
Nachtfalke -
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After 4 days with working from morning to evening Bizon is finally finished. Never working so hard on something like that. It was a good experience. Of course I am so happy that I am able to give You all another combine for the game. Its smaller than tucano but I think it will give you some fun. I hope you will be satisfied. Now it would be useful to take a break, so I stop my work on mods for about 2 days. In this days I will think about upcoming machines. Have a nice game with Bizon.
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Hi,
I started to test your mod. I think that the collission of the "heder" is no big. I cannot pass tractor.
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Further it was nearly impossible for me to harvest field #15. The heder was too deep into the ground. It lifted up the harvester. To get it working for at least two lines on the field I modified this line:
Before:
<workHeight value="0.0" raised="1.0" />
After:
<workHeight value="0.7" raised="1.7" />
So this is a working setup for me on filed #15. Don't know if it works on other fields. Don't know if this problem is only mod related or if it is related to CNC ground and physics. But when playing this Mod I understand why it is so hard for MBB to find the correct setup for every ground condition.
@ReVO26:
Please don't understand me wrong - I just want to give you some honest feedback.
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And it is configured as 4wd but - is it really possible to accelerate these small wheel on the rear axis? No problem, this is a game
Regards
Nachtfalke -
ReVO26 wrote:
4 hours working on it already. Almost done. It has problem like shaking but its normal if we look at strautmann. Probably its because of system of trailers like that. To finish it i need to make fill shape, animations, unloading system etc. For upload you need to wait a little bit. Maybe today maybe tomorrow. Who knows.
having strange issues with the trailer when if I am on the field or not. On the street and on the grass trailer and tractor are fine. When I am on the field front of trailer goes up or perhaps rear of the trailer goes down. Moving tractor then is hard because of less grip.
And you should check the balance point of the trailer. There is no other trailer in the game falling on the site. Auto pilot was driving on the street and trailer has fallen on the site.
Regards
Nachtfalke -
@Nachtfalke I think I will make a slider for the heder so you will be able to find for yourself a good position of working. Manual option will be better than changing values in the file. I will check trailer as well. Thanks for reports.
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0.4.0.1
-Added raise/lower sidebar and slider,
-Changed header values of DOF joint(header not sinking in the ground).
Bizon Rekord Z058 0.4.0.1 DOWNLOAD
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This shows more realism than any FS-Version ever has shown !!
THX a lot !
This is exactly the kind of "working" with these machines !
Not only pressing "B" and "V" again and again and again on any different machine….
Regards
SloMo -
Thank you @ReVO26
I appreciate your effort and that you feel not (too) offended by my Posts.
I will try the new Mod Version this evening. I noticed that the heder behaves different on different fields. A Slider will probably be the best solution
@SloMo
You are right pressing X,Y,B is not satisfying doing all the time. I hope If i set workheight with the Slider and then press V will save defined workheight.
Thank you again for your effort!
Regards
Nachtfalke -
Hi @ReVO26
did some more tests. The function (User Action) to manually lowering is working but looks like it is not important. The reason is that you modified the mod that it does not sink into the ground anymore so you can use the slider or just press V it will not go into the ground. This is a good fix in general but the slider function is not mandatory but nice to have.
Another problem I found is that the fix you implemented to detect the ground als works if you have raised the header to maximum, then driver over the corn and then try to lower it. It will not lower - probably recognized the corn (wheat) as "ground". I had to drive back 1-2 meters and then could lower and harvest it.
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And I am no sure - the back of the harvester - are there some missing textures? It is so a clean red and the rest has some kind of dirt.
And you can see the "back" of the character with the "Cattle and Crops" print on the yellow jacket.
If you plan to update the Mod again then perhaps think about adding the "manufacturer" variable and remove "Bizon" from "name"
<manufacturer name="Bizon" logo="tekstury/BizonBrand" />
<name>Rekord Z058</name>
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Zoom levels and disapearing in the distance of your Mods (Bizon, Fortschritt T088) seems to strongly differ compared to other vehicles. Perhaps it is intended or not. Just as an information.
Regards
Nachtfalke -
@Nachtfalke If you mean that lowering and raising a header is bugging thats because of that slider i think. Thats why it was turned off from the sidebar. If you not use that slider you will not get any bug with header(I hadn't any). All textures was added, its just other texture, I hadn't prepared that textures so I can only change the brightness of it. Model of driver is just to much pushed to the tank so it need only to move it to the cabin. In CnC XML files hasn't that much impact for the game than FS. Rear axle hasn't acceleration so system is only accelerating front wheels. So 4WD isn't working. Thanks again for reports.
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Hi again,
because of the trailer. I noticed that the trailer's front axle is jumping when driving on sidewalk. Further I don't know if it is related to the tow pin that the trailer sometimes falls on the site.
Here I did an uncommon test to demonstrate that the towing bar perhaps can have a collission and then something strage can happen. But I am not sure. I did a screenshot with lowered and raised tow pin.
In another situation I had the feeling that the towing bar has to much space to move up and down. Especialle when the tractor drives around a corner then the front of the trailer moves up and the towing bar cannot "fix" the trailer on the ground.
But the more I think about this I think this is perhaps realism and I should not drive to fast around a croner with such a trailer
Again, just feedback. You do not have to change anything if you don't like, of course
Regards
Nachtfalke -
Ofc you shouldn't drive to fast at the bend. But trailer need some improvement. I am planning to made next one trailer with different system that one. @Nachtfalke
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ReVO26 wrote:
DOWNLOAD T088 0.4.0.2
0.4.0.2-Moved tank trigger,
-Resized and moved animation of unloading,
-Moved mesh anim and morph_mesh
(morph mesh isnt getting behind the wall of the trailer).
This is probably the last update for T088.
Hi ReV026 nice work on the mods. but I cant enter this NH by pressing KEY E. as it wont let me. I know you have to get in tractors on the left side. -
@seederman sometimes entering is bugging, try to use Repair in store
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ReVO26 wrote:
@seederman sometimes entering is bugging, try to use Repair in store
Do you actuially mean respawn as cant see repair. also I tried respawn and still cannot enter tractor by E keyThe post was edited 1 time, last by seederman ().
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@Nachtfalke about trailer and front wheels, looks like thats problem with game, i have tested josking wago and strautmann trailer and front wheels aren't deeping in to the ground
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Oh so the letter R means Repair I just thought it was Respawn as see that there too. Yes pressing R works great thank you btw whats those numbers before the R mean I have made a yellow box around them
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Du legst aber auch ein Tempo vor.... Respekt mach weiter so.... dann ist das Spiel bald fertig Lg Sys
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well done ! great job ! thanks for sharing it !!!
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Once again: A perfect fit between the Bizon and the Claas !
No more whishes for my savegame
Convert a small forrage-harvester, like the Fortschritt E282, and we will have something in CNC what FS-Users never got
Thx again for your work !
SloMo -
SloMo wrote:
Once again: A perfect fit between the Bizon and the Claas !
No more whishes for my savegame
Convert a small forrage-harvester, like the Fortschritt E282, and we will have something in CNC what FS-Users never got
Thx again for your work !
SloMo
Or a Mengele Mammut or the smaller ones SF 4000 as a forrage - harvester -
Ok, so header is almost done. I will upload combine probably tomorrow.
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What about a Trailer which allows transport of 2-3 palettes which @Deutzfahrer did?
But this Krone trailer is nice, too. -
Good job The TC 4.90 looks good. So the shop images lock the same as those of MBB there is a good tutorial for it = Create shop image
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Good to know @Deutzfahrer 
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Hi @ReVO26,
perhaps check this value in your XML file of the Header.
<workWidth type="manual" value="9.3" />
This is as far as I know not relevant when you drive the NH by yourself but it defines the work width for the AI helper if driving this NH.
If Header hast 5.5 meters then the value should be 5.5 or less to make lines a little bit overlapping.
At least when doing some test on the hammer seeder units this was the relevant value.
Regards
Nachtfalke
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