I have not found any place to leave models to play or to learn since we are still starting I think it would be good to have a space to comment between modelers and players as we all know to learn must be taught and with PAK files little can be done
links to mods for test and other features
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my first contact C4 editor
first mod
kverneland ploughs
MB trac double wheels and other features for test
updated kverneland ploughs with masses for better simulation
Lemken_Juwel_AgrarForst from LS
Lemken_Juwel_AgrarForst auto transport mode
link mod
ul.to/z9gk07wf
kverneland k150 and packomat
link mod
ul.to/o6ri1ajt
link blend model
ul.to/gyc4hapz
updated
free joint 1.2 º in big rot this allows to avoid the inclination of the plow caused by the tractor when entering the area of tread is not perfect since some freedoms are still necessary more to the level of the connection with the tractor
added weight to plough for better simulation attach front counterweight 1000 kg better
link mod
ul.to/v4lw4aj4
added free joints for correct transport mode in variomat6 and changes in animation
ul.to/cqfi2341
bug in script handleGetReadyTransport it's necessary change in deactivate settings joint
updated
lemken plough for attach both tractors claas and others (with same height rear attach) , added joints to attach and big_rot
textures changed
link mod
ul.to/u287ky1d
link blend and textures for free modification
ul.to/c550g4zb
lemken varidiamant
link mod
ul.to/22nxgihd
change attach is for arranged conection with some tractors but missing controls to arms and upper_link.
bug: lights_bar is a script error or mine since after 3 minutes between an object and its copy the error is no longer reproduced
This model is far from its possibilities but for now it is good to start studying how the simulator behaves with respect to objects with multiple blocks tied with joints to verify that the physics are very simple and many options are missing in the editor to generate sensation of reality which after seeing what they have worked in the visual aspect it would be good to dedicate some time to the engine of physics.
installation mods
unzip
copy folder mod to user Cattle and crops folder Mods
user///cattle and crops/mods/downloaded mod
wiki C4 engine for learm
tombstoneengine.com/wiki/index.php?title=Main_Page
API documentation
tombstoneengine.com/docs/
other games working C4 engine
en.wikipedia.org/wiki/C4_EngineThe post was edited 30 times, last by XYZSPAIN: updated ().
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Sorry for my english!
But i want say few things. Thank you and is very good..... your mods.
Only one thing is not so good, Frontweight an Plough don`t fit so good to MBB MB-Trac.
Fit good at yours MB, but your MB drive only 25. Sound hear so as the gears extremly short.
At highest gear is at 25km/h, and without more gears or longer Gears, the MB is to slow.
But i thing you did this little things.
Test on v.0.1.0.0System Update
Display Spoiler
Desktop
CoolerMaster HAF-X I CoolerMaster 1000W RS-A00-ESBA Netzteil I
Ryzen 7 5800x
MSI B550 Gaming Plus I G-Skill 3200 Ram 2x16Gb I Radeon RX6700X I
1TB Samsung 970 EVO M.2
CPU Wassergekühlt (selbst zusammengestellte Kühlung)
Laptop:
I7 6700HQ I GTX1070 I 17,3" FullHD I 16GB DDR4 I 512GB M.2SSD
Kühlpad
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as in the LS2009 must give freedom of movement to the attach as in reality the plow up and down with the ground keeping the horizontal my MB is modified to adapt the implement in a horizontal field and avoid problems of operation, the rest must be programmed in all tractors in front and behind attach by MBB
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LS want zip, C&C not.
you have to unzip this file.
Sorry, my english is normally not good enough to explain.System Update
Display Spoiler
Desktop
CoolerMaster HAF-X I CoolerMaster 1000W RS-A00-ESBA Netzteil I
Ryzen 7 5800x
MSI B550 Gaming Plus I G-Skill 3200 Ram 2x16Gb I Radeon RX6700X I
1TB Samsung 970 EVO M.2
CPU Wassergekühlt (selbst zusammengestellte Kühlung)
Laptop:
I7 6700HQ I GTX1070 I 17,3" FullHD I 16GB DDR4 I 512GB M.2SSD
Kühlpad
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XYZSPAIN
Olhund wrote:
How to get mods in to the game has downloaded it and put it in folder mods
Thank you for your help -
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great work and tutorials, thanks!
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the V2 is ready surely there will be some more but not for the moment
reworked bugs in video ,changed textures
How it works:
if the Axion is attached not active change attach icon
if the MB or the Arion is used activate the change of attach (script change position attach and dettach object so it is necessary re-attach)
all the hydraulic hoses have been included except the connection with the tractor since for now it is in test
However, if the script has been included to simulate the filling of the pressure tanks necessary to maintain the flotation during the work, that is why if it is not activated, nothing hydraulic works, only lower / raise implement work
On the other hand, when it is deactivated, it is understood that the object has been used, so it executes a partial dettach just like the real one.
ul.to/g7g16ti4
zip file tested ,its working
enjoy an commentThe post was edited 1 time, last by XYZSPAIN ().
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the problem for now is that only the CNC models fit, I have tried but due to the lack of control of the top link it is not possible to properly work objects with different dimensions to the originals and I can assure you that each manufacturer has their measurements and you adapt the connection to work ;for now MBB has not decided to change this
anyway the MBB tractors themselves do not fit in all their models.
this model has the correct measures as all I have done for the LS for 10 years but there if it was possible to schedule corrections on many aspects that here are now being reviewed by the internal mails that I maintain with MBB but it must be taken into account that We are with a version 1 I have already lived with the LS2009 -
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Looks Good!PC Specs:
CPU: AMD Ryzen 7 2700X 4.0Ghz
GPU: MSI Aero 1070 TI 8 GB DDR5
RAM: 16 GB
Laptop Specs:
CPU: Intel Core i7 6700HQ 2.60GHz
GPU: Nvidea Quadro M1000M 2GB DDR5
RAM: 16 GB -
mal ne frage in den raum geworfen: hat sich schon mal jemand an einem größeren grubber versucht?System
Display Spoiler Board: ASUS Z10PE-D16 (ASMB8-iKVM Down, Dual GbE) 2xLGA20
Prozessor: 2x Intel Core i7-7800X Prozessor, der X-Serie
Ram: 8x Corsair CMK32GX4M2B3000C15 Vengeance LPX
Festplatten: 1x WD Blue SSD SATA M2, 1TB, WDS100T1B0A
2x Seagate FireCuda 2TB SSHD
Grafik: 2x EVGA GeForce GTX 1080 Ti FTW3 GAMING, 11GB GDDR5X, iCX Technologie 11G-P4-6696-KR
System: Windows 10 Education ALIENWARE Edition
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@funkenhascher please try to stick to English in English threads, thanks.
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sorry! a question thrown into the room: has anyone ever tried on a larger cultivator?System
Display Spoiler Board: ASUS Z10PE-D16 (ASMB8-iKVM Down, Dual GbE) 2xLGA20
Prozessor: 2x Intel Core i7-7800X Prozessor, der X-Serie
Ram: 8x Corsair CMK32GX4M2B3000C15 Vengeance LPX
Festplatten: 1x WD Blue SSD SATA M2, 1TB, WDS100T1B0A
2x Seagate FireCuda 2TB SSHD
Grafik: 2x EVGA GeForce GTX 1080 Ti FTW3 GAMING, 11GB GDDR5X, iCX Technologie 11G-P4-6696-KR
System: Windows 10 Education ALIENWARE Edition
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coming soon
and updates for the other mods -
PC Specs:
CPU: AMD Ryzen 7 2700X 4.0Ghz
GPU: MSI Aero 1070 TI 8 GB DDR5
RAM: 16 GB
Laptop Specs:
CPU: Intel Core i7 6700HQ 2.60GHz
GPU: Nvidea Quadro M1000M 2GB DDR5
RAM: 16 GB -
in the photo it is seen that the foot is not picked up so it is normal that there is a collision with the ground and if it is true that the particles script does not take it into account thanks for the detail
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Kverneland Visio 200 model 2010
model with 5 points of freedom 2 at the level of the hitch, 1 bar to main body, 1 on axis, 1 on roller
compared to the original made in 2010 for the LS here the behavior of the physics is very basic and the editor continues without allowing great advances or I can not find the way to handle them, anyway the result is acceptable lack the dirt (not yet to be done) MP for the next version with the changes in the previous models which have been redesigned in blender and textured in cycles with what I already have the materials for each mesh and it is only necessary to make a bake and the correct AO with which the texturing becomes faster since almost everything is automatic
link mod
ul.to/o7yfymlnThe post was edited 1 time, last by XYZSPAIN ().
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A Class on a hot tin roofAMD Ryzen 2700X + Corsair H100x - 16Gb Ram - Curial 500Go SSD - Gigabyte RTX2080Ti Waterforce 11Go - 32'' FullHD Monitor - Logitech Saitek Heavy Equipment Bundle with 2 side controllers
My English is not perfect, thank you for being indulgent...
Mein Deutsch ist nicht perfekt, Danke für ihr Verständnis...
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MOOSE wrote:
Sorry, look for the hitch. First he jumps like crazy and then that.
Same for me. -
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I have the same issue with the mod. I don't jump like crazy
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for me its works, but when i try conect weight same issue
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coming soon
ancient model 2013 reworked
not all joints possible but game engine not work properly ,in the video it is clear that to make a good simulation it is absolutely necessary that MBB improve or explain how to work with multiple joints but for the moment nothing only hammer coorking 1 jointThe post was edited 1 time, last by XYZSPAIN ().
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I love MB so I'm going to try to simulate this application for the future I suppose that some day we will have a baler -
XYZSPAIN wrote:
for me its works, but when i try conect weight same issue
Yes, without the wheight it works! Very nice Thanks alot. -
@'XYSPAIN' Your doing a great Job ... But I have a question about the use of Visio200 . Is there a special way to get the implement down when using it? Only the 3 point attacher gets down and not the implements wheels ...AMD Ryzen 2700X + Corsair H100x - 16Gb Ram - Curial 500Go SSD - Gigabyte RTX2080Ti Waterforce 11Go - 32'' FullHD Monitor - Logitech Saitek Heavy Equipment Bundle with 2 side controllers
My English is not perfect, thank you for being indulgent...
Mein Deutsch ist nicht perfekt, Danke für ihr Verständnis...
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Fck54 wrote:
@'XYSPAIN' Your doing a great Job ... But I have a question about the use of Visio200 . Is there a special way to get the implement down when using it? Only the 3 point attacher gets down and not the implements wheels ...
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Dual tires!? Have you added another version of the MB-trac or did you some how manage to give dual wheels as a option for the existing one?