jurandus1

  • Male
  • Member since Apr 2nd 2021
Last Activity
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Hey I've seen your Goods Tansport mod. Any news on the release date of gameplay mod version 009?
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Hi Thanks for the feedback. I'll try to use the translator to go through the description. What I meant was a kind of tutorial for your mod for people who are playing it for the first time. In my case, I had to start over a couple of times to undestand…
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    As it is a large and complex mod i think people using it would benefit if you could create an instruction manual. I know you have provided the mod with some information as you introduced new version, though it would be great to have everything in one…
  • jurandus1 -

    Liked Nachtfalke’s post in the thread CNC-Gameplay-Mod.

    Like (Post)
    Hello, I uploaded my version v007 of the CNC-Gameplay-Mod. here the description of the changes translated by google. In the game there are Displays in the barns which provide additional information how gameplay works. ### Changelog v007 - 2022-02-12…
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Thanks for the detailed description.
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Hi there! Is it possible that you publish also an English changelog? I don't understand German, thus it makes it difficult to follow up. Another question is this, what if I already had some animals bought? Would replacing the mod files (deleting the old…
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Thank you for the support. I will try that as soon as I have time to spare.
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Hi again So, the outcome is this: I have updated the mod to cversion 004. In the new profile there is really not much I can do, since I have to complete missions first and almost everything is blocked as long as I don't complete them. However, the…
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Hi I'll try later, as I don't have much time now. I've changed the settings for the file, it should be ok now to download the profile. BTW: There is no "misisions" folder in the "base" directory. Shall I create one mysel?
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    I did like you suggested and the outcome was the same. I got no new animals after 2, 12 and 24 days of skipping time. Here's the link to the newly created profile: drive.google.com/file/d/1qy_Ul…jejH4Ejn/view?usp=sharing
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    So I've created a new profile and started a new game and this is what I came up with. When I chose all types of animals from the first left hand coliumn in the next one I could choose from: cattle - 1 bull was available cows - 2 cows were available pigs…
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    I know what caused the map to be visible in the mod menu. It was the zipped folder with the mod because I was trying various things to make it work and I had left it there. Now the only visible thing is the manure spreader which was in the mod…
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Thanks for the feedback. I've placed the folders like you suggested. I haven't reset the vehicles and forwarded the time though. I am going to try that next time I'll be playing the game. What if I start a new game? Do I have to speed up time as well?
  • jurandus1 -

    Replied to the thread CNC-Gameplay-Mod.

    Post
    Hi I've downloaded your mod but nothing actually happens in the game itself. I can choose the moded map and implements, but there are no new animals mentioned in the description of the mod. I have tried unpacking it like it was mentioned in the readme…
  • jurandus1 -

    Replied to the thread Farming Simulator 22.

    Post
    I haven't played ATS, though it really loooks better judging from the screenshot you posted.
  • jurandus1 -

    Liked Mark Schilling’s post in the thread Community project Cattle and Crops.

    Like (Post)
    I agree. If they have indeed stopped development with the game still in its current unfinished state they should make an official announcement and then pull it from steam. It has been clear for a long time that the project was possibly beyond their skill…
  • Thank you guys for the info. That's what I was afraid of, to be honest.
  • Oh wait, he has finally spoken something in English, though I didn't like what I heard, as all the above arguments were in fact correct. Most of the stream is in German and only bits of it in English. I find it hard to accept both as a customer and a…
  • Well, I don't understand a thing. The stream is in German only :(.
  • Quote from Caleb: “no, that way "international" doesn't deal. Its an german game (so to say). English people should understand that, i think ” German or not, it's addressed to a wider public, not just native speakers of German. FS is also a German…