Rigge

KS silver
  • Male
  • Member since Nov 14th 2017
Last Activity
  • Rigge -

    Liked Mark Schilling’s post in the thread Cattle and Crops - further development discontinued.

    Like (Post)
    The dangers of paying for an unfinished product!
  • Rigge -

    Replied to the thread Cattle and Crops - further development discontinued.

    Post
    Sales should be stopped before the news of discontinuation is released. And to those who invested in this project before release of 1.0. You have to remember that this was an investment in a project. Not a purchase of a game. There is always a risk…
  • Rigge -

    Replied to the thread Community project Cattle and Crops.

    Post
    I have a hard time seeing this transform into a community project given the circumstances of not being able to release the source code as open source. Essentially, as I see it. Our only hope is that MBB can employ workers without salary. Or the…
  • Rigge -

    Liked Tregon’s post in the thread Community project Cattle and Crops.

    Like (Post)
    Quote from Vanquish081: “Quote from Florian1986: “Community project Cattle and Crops ” Really? Are you really asking this? Disappointed falls short of how I feel.... Where was everyone's investment used? T+WE+bl9VWYEQAAAABJRU5ErkJggg== ” Used to…
  • Rigge -

    Replied to the thread Harvest CTD autosave.

    Post
    Sure. However. This has since been overwritten multiple times. There seemed to be an error with the arion and/or hawe slw trailer. Cause it started to work after a reload on both vehicles.
  • Rigge -

    Posted the thread Harvest CTD autosave.

    Thread
    I have no idea what the cause here is so I have no idea where to put it for now, mods can move this thread to a more suitable sub forum. steps to reproduce: 1. download and insert autosave in correct folder. Load autosave. 2. You will spawn in the…
  • Well, it puts the game in an error state which results in an failure (crash), so it should be fixed.
  • Rigge -

    Liked Kerbo’s post in the thread Dog/cat can move heavy objects.

    Like (Post)
    The dog and cat on the farm will move tractors and implements if they collide with them while the animal is walking. It's rather disconcerting to have my Arion 530 shoved aside by a tiny barn cat. :)
  • Rigge -

    Replied to the thread Dog/cat can move heavy objects.

    Post
    They are also very annoying when they appear in the field when you're combining...
  • Rigge -

    Liked Nachtfalke’s post in the thread Tedding Bug with Volto 80.

    Like (Post)
    v1.0.2.6 I started yesterday the scenario 2 and I started tedding with Volto 80 on the field. Was working. Today I was loading my savegame and it is NOT working. So same behaviour as you had but without an AI involved. Savegame and Profile…
  • Rigge -

    Replied to the thread Vehicle and Claas Quadrant is ghost sliding around when stopped.

    Post
    I've had this happen occasionally aswell. But I can't put my finger on what's causing it. I've had it happen with the deutz and both claas tractors.
  • Rigge -

    Replied to the thread Tedding Bug with Volto 80.

    Post
    Quote from Nachtfalke: “Can you Post Screenshots, please? Only If AI is working or If you do it yourself, too? ” It's only when the AI does it. If I delete the task and take over manually it works as intended.
  • Rigge -

    Replied to the thread Furrow depth when plowing realistic,Profundidad del surco al arar realista.

    Post
    The plough depth I think is good. Looks like a 20cm furrow to me. The foreplough is not meant to be down in the ground. It's meant to shave of the tilt as it comes up and throw it down in the corner of the furrow for the tilt to rest against. I do…
  • Rigge -

    Replied to the thread Tedding Bug with Volto 80.

    Post
    I can confirm this. Steps to reproduce: 1. set a worker to do a field work task with a tedder on cut grass. 2. save and quit 3. start game and load save
  • Rigge -

    Liked Beaker’s post in the thread Suggestion: Default menu's to Owned Fields/Vehicles/Animals.

    Like (Post)
    And don´t get me started on holding on to a selected drop-down until I change it. Id´love to keep one fruit in the field view even while selecting different fields.
  • Rigge -

    Liked sootysax’s post in the thread Suggestion: Default menu's to Owned Fields/Vehicles/Animals.

    Like (Post)
    90% of the time, I'm going to the menu for my own fields and vehicles, and every time I need to click on Fleet or Owned, and it gets old after the first 20 times :) Would be nice if Vehicles / Animals / Fields / Employees defaulted to Owned instead of…
  • Rigge -

    Liked Kerbo’s post in the thread Suggestion: Default menu's to Owned Fields/Vehicles/Animals.

    Like (Post)
    It would also be great if the menus maintained state so if I have to click on another tab or close the menu and then come back the selection and filters stuck
  • Rigge -

    Liked sootysax’s post in the thread Tedding Bug with Volto 80.

    Like (Post)
    I found a bug when loading a savegame that was saving when a tractor and tedder are working.. when you reload the savegame, the cut grass will completely vanish behind the tedder leaving no grass behind. this will continue until the tedder is stopped…
  • Rigge -

    Liked Lothaletrus’s post in the thread Status Update 28. Sep. 2020 - Release Date.

    Like (Post)
    People who look at future farming games this way, knowing from the very beginning that from the very beginning it was a small group just starting their work in the field of creating a game under realism (from scratch). So now people are starting to…
  • Rigge -

    Replied to the thread Field grass seed amount.

    Post
    This is not a reseeding nor an overlapping issue.