Hallo,
ich habe keinen Ton beim Tiere anlocken (und verscheuchen).
Laut "Debug.log" fehlen wohl auch andere Sound bzw. zumindest wird es gemeldet:
ich habe keinen Ton beim Tiere anlocken (und verscheuchen).
Laut "Debug.log" fehlen wohl auch andere Sound bzw. zumindest wird es gemeldet:
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_grass
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_grass
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_dirt
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_asphalt
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_leaves
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_asphalt
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_asphalt
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSoundFile &,bool) : Missing sound: sounds/surface/vehicle_asphalt
2020-06-28 20:43:56 WARN in bool __cdecl CNC::GameSubstance::ReadSoundFile(const struct Tombstone::XmlTag *,struct CNC::SubstanceSound