modding by revo (tractors, cultivator, ...)
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That looks promising. I'm looking forward to it when it's done.Gruß
Rainer -
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I personally like it to get news if there is something new to tell or show. So I don't know if "daily" or "weekly" is the "right" rythm. Perhaps just post something new if you can/want to show something new Then you are free and you can decide when and what you want to post
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Fully agree to that statement
Keep up the good work! -
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It seems you didnt have the Time to work on your Mods last Time,
i hope we will see some Mods in the next month or next year.
I wish you have a good time and come back furious. -
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As everyone know in last time I hadn't time for mods and it doesn't seem to have enough in the near future to move the work to the next stages. This will not make that I will stop making models but the work will be quite slow.
This week I will try to focus on mods and after publishing that post I am going to take care of mods.
I have already started rounding interior's roof:
BEFORE :
NOW:
See You soon guys, I hope -
Mods Status :
Deutz Fahr C6205
Bigger and smaller improvements in cabine. I rounded the roof, made some visual fixes in panel. Also I started making the rest of the model but I don't want to reveal anything yet
MAP
I have prepared almost all models for my map. Now I wait for improvements in editor and I can start.
Ursus 1634
At the moment the only almost fully finished mod. Need some changes but looks good. Sounds?
About other mods I can't say much because there is not changes in last time or only small updates. Nothing worth attention.
CnC 0.9
They made some nodes changes so I will check whole mods if everything is good. If not I will prepare fixes.
I would like to thanks everyone for support. I wish You ALL the best Christmas holidays spent with your loved ones, explosive New Year's eve. See You in NEW YEAR. -
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After the latest news about strautmann I decided that its time to back to modding, I will spend on it much more time.
As maybe someone knows bizon and new holland have problems with headers so this is prority right now to fix that. But I think its time to upgrade this mods with better textures quality and add more options. So for new versions You have to wait.
On the other side I have to rework trailer(possibility to transport bales) and dray(adapt it to transport animals).
Have a nice Sunday Guys -
Bizon Rekord Z058 0.9.5 -Changed Feeder_housing rotation begin value,
-Fixed ,,jumping" doors,
-Changed headers joints (now attach normally),
-Changed combine's weight(almost perfectly when reversing).DOWNLOAD
New Holland TC 4.90 0.9.5 -Changed Feeder_housing rotation begin value,
-Changed headers joints (now attach normally).DOWNLOAD
At that moment this types of changes. I think you can now expect more regular mod updates. Now D47 goes under the hammer. -
Already reworked joint bogy scripts , added possibility to transport bales. Also now you can manually open the sides. Soon to download.
D47 0.9.5 -Changed front axle height,
-Reworked joint bogy scripts,
-Added new box shapes,
-Added possibility to transport bales,
-Now you can open sides.
-Fixed missing texture.
-Added cab controls.DOWNLOAD -
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I just downloaded update, played a little and its fine, like that. Many improvements but I am still waiting for manure :p. Tested my 2 mods and they don't look and work properly and probably all mods are affected so it's time to start fixing.
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@Mr_Grucha przed ostatnimi zmianami, Blenderem eksportowałem do .dae. W grze importowałem właśnie te pliki, są białe, gdyż musisz w edytorze tekstur zaimportować ich dokładne położenie, to jest adres w folderze modu.
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Gra automatycznie konwertuje grę na swoje domyślne formaty, gdy je dodasz w grze poprzez Import Texture staną się .tex
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Hmm a w jakim to jest dokładnie oknie, zakładka import texure?
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Dokładnie tak, w tym okienku wybierasz teksturę którą chcesz zaimportować, po chwili już będziesz miał plik .tex w folderze moda.
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Zobacze jak będę przy komputerze w domu.
Rozkręcimy Polską scenę moderksą, to może więcej Polaków zagra bo niestety nasi to jak nie ma bizona i Ursusa to nie pograją bo jak bez tego.....
A swoją drogą jak tak kombajn Deutz? -
Ich kann Euch nicht ganz folgen.
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Like we on german forum, we have only Google translator. But's ok.
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@Mr_Grucha Deutz's combine is still under moddeling. More or less 50%.
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@Mr_Grucha pliki xml zazwyczaj edytuję pod okreśłony mod. W edytorze każdy mod zaczynam od początku, importuję model, teksturuję i dopiero skryptuję , i wykańczam to czego jeszcze brakuje.
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Dzięki wielki za pomoc.
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Dodawałeś może dolny zaczep do przyczepy? Męczę się i nie mogę dojść do tego.
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Any plans on Fendt tractors? And maybe you can post mods witch working with v1.0?
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@Mr_Grucha skrypty na zaczep dolny znajdziesz między innymi w podstawowych modach, jeśli będzie potrzeba pomóc to pomogę
@DragsterGamingFB don't worry with that, I said on Cattle And Crops developer stream that I will start fixing and updating tomorrow (it means today) but due to many things which I had to do this day I wasn't able to start updating.
I am thinking about some tutorials on yt or maybe even live stream ( so you could ask for plans etc.) but right now it's probably impossible from my side. -
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