I have come to the conclusion AI using trailers during silage harvesting have taken a step backwards with 0.2.0.0, in that when the harvester is turning the AI with the trailer is not stopping until the harvester command it to move, instead the AI with the trailer are prematurely initiating their own turn before the harvester is ready which prevents the harvester creating the waypoint that is attached to the left/centre/right of the harvester that the AI with the trailer will follow once commanded to move.
The above premature initiating of turns by AI with trailers is leading to wide, excessive, time-consuming absurd turns by AI with trailers which just did not happen in prior versions, to the point it takes AI almost twice as long to harvest a field due to the amount of time the harvester is sat waiting for the AI with the trailer to complete its turn, which is very apparent during silage harvesting.
Likewise if you take manual control of a AI forage harvester, the manual commands issued to the AI with the trailer will only part function, in that they will stop if you command them to stop at the row end so you can turn with the harvester, BUT they will still initiate their own premature uncommand turn.
I had no problems with this in e.g. 0.1.5.2 or before.
The above premature initiating of turns by AI with trailers is leading to wide, excessive, time-consuming absurd turns by AI with trailers which just did not happen in prior versions, to the point it takes AI almost twice as long to harvest a field due to the amount of time the harvester is sat waiting for the AI with the trailer to complete its turn, which is very apparent during silage harvesting.
Likewise if you take manual control of a AI forage harvester, the manual commands issued to the AI with the trailer will only part function, in that they will stop if you command them to stop at the row end so you can turn with the harvester, BUT they will still initiate their own premature uncommand turn.
I had no problems with this in e.g. 0.1.5.2 or before.