So I've recently really started to get into cattle and crops... I mean really get into it. I dabbled with it in the tech demo, and again once Aabagnail was released, but continually got tired of it. However this go around has been a bit of a different story. One of the first things I did this time was set up all of my controllers to as closely match my FS17 layout as possible, so the migration wouldn't be so difficult. It was a little time consuming, probably 2 or 3 hours before I really had every thing dialed in, but man have I been rewarded.
The number one thing that peaked my interest to this game back when I supported it on KS, was ground deformation. It was pretty sloppy at first, and still has a ways to go yet, but they seemed to have tweaked it just enough to be really enjoyable. It's just flat out fun, pulling a silage trailer up a hill on a wet field struggling for traction. This brings up another point, and that's that clearly the tractor transmissions still need some work, (and yes I know MBB still plans on improving both of these) but as an avid gearbox mod user, it's nice seeing it supported directly into the game.
I see a lot of people on this forum have more or less "given up" on the game. I for one am not one of those people. As stated earlier, I played early on, and continue to play, and have seen the massive improvements they've made. The AI, still seems drunk 1 out of 4 fields you work, but aside from that it's far superior to that of the competitions. There's enough content now that you can theoretically play it over and over (although it would become repetitive at this point), Game performance is much improved (i.e. requiring less compute power), and this is just what I can think of off the top of my head.
I have struggled to find any English content relating to how to mod for this game as of yet. But with FS17, I loved map making, and was just starting to get into the implement/vehicle side of things. I will be trying to give it a go here and hope a can get my head wrapped around it, because personally I find modding very rewarding and we need more people like @berindre and @XYZSPAIN to help get the ball rolling. In the short term, mods may be what keep this game alive until the final product is released.
One final note for those of you who wish to disagree with me on the lifespan of this game first I'd like to point you to the DevLog - Q&A's. DevLogQ&A. I've linked 1 of them but I encourage you to read all 3. They have so many awesome features planned I believe it's worth the wait. Finally... remember Rome wasn't built in a day.
All for now,
Rubberburner89
P.S. *sitting in the corner eagerly waiting for version 0.2.0.0*
The number one thing that peaked my interest to this game back when I supported it on KS, was ground deformation. It was pretty sloppy at first, and still has a ways to go yet, but they seemed to have tweaked it just enough to be really enjoyable. It's just flat out fun, pulling a silage trailer up a hill on a wet field struggling for traction. This brings up another point, and that's that clearly the tractor transmissions still need some work, (and yes I know MBB still plans on improving both of these) but as an avid gearbox mod user, it's nice seeing it supported directly into the game.
I see a lot of people on this forum have more or less "given up" on the game. I for one am not one of those people. As stated earlier, I played early on, and continue to play, and have seen the massive improvements they've made. The AI, still seems drunk 1 out of 4 fields you work, but aside from that it's far superior to that of the competitions. There's enough content now that you can theoretically play it over and over (although it would become repetitive at this point), Game performance is much improved (i.e. requiring less compute power), and this is just what I can think of off the top of my head.
I have struggled to find any English content relating to how to mod for this game as of yet. But with FS17, I loved map making, and was just starting to get into the implement/vehicle side of things. I will be trying to give it a go here and hope a can get my head wrapped around it, because personally I find modding very rewarding and we need more people like @berindre and @XYZSPAIN to help get the ball rolling. In the short term, mods may be what keep this game alive until the final product is released.
One final note for those of you who wish to disagree with me on the lifespan of this game first I'd like to point you to the DevLog - Q&A's. DevLogQ&A. I've linked 1 of them but I encourage you to read all 3. They have so many awesome features planned I believe it's worth the wait. Finally... remember Rome wasn't built in a day.
All for now,
Rubberburner89
P.S. *sitting in the corner eagerly waiting for version 0.2.0.0*
Nothin' Runs Like A Deere When It's Gettin' Chased By A Magnum
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32gb Corsair Vengance 3200mhz
2 Asus Strix GTX 1070's w/ HB Bridge
Asus Maximus Hero VIII
Corsair HX 850i
256gb Samsung 960 Evo (Boot)
512gb Samsung 860 Pro (Games and Programs)
1tb WD Black (Recordings)
2 2tb WD Red (Mass Storage & Back-ups)
Asus Blu-Ray Burner
Corsair 780T
APC 1500VA UPS w/ additional battery
i7 6700k @4.6 ghz w/ 360mm AIO liquid cooler
32gb Corsair Vengance 3200mhz
2 Asus Strix GTX 1070's w/ HB Bridge
Asus Maximus Hero VIII
Corsair HX 850i
256gb Samsung 960 Evo (Boot)
512gb Samsung 860 Pro (Games and Programs)
1tb WD Black (Recordings)
2 2tb WD Red (Mass Storage & Back-ups)
Asus Blu-Ray Burner
Corsair 780T
APC 1500VA UPS w/ additional battery