Habe ich versucht hat nicht geklappt
links to mods for test and other features
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The post was edited 2 times, last by Zaku ().
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Hello again, I have almost finished the first version of the GreatPlains 3P300 sprayer model with CF600 arms (22 meters) and a tank of 300 gallons approx 1500 liters for the game
details that had not been able to simulate in the other simulator and here for the first time you will see (the joints are controllable in deformation which MBB had not explained to us)
some pictures to illustrate
1 case the deformation of the base as a function of the effort caused by the weight of the arms in dynamic action
2 deformation of the outer arm by collision
examples
models shots
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Once more great work !AMD Ryzen 2700X + Corsair H100x - 16Gb Ram - Curial 500Go SSD - Gigabyte RTX2080Ti Waterforce 11Go - 32'' FullHD Monitor - Logitech Saitek Heavy Equipment Bundle with 2 side controllers
My English is not perfect, thank you for being indulgent...
Mein Deutsch ist nicht perfekt, Danke für ihr Verständnis...
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Wie immer ein super Modell von XYZ Spain. Allerdings würde ich mir mehr Modelle mit passenden Arbeitsbreiten wünschen wenn das mal mit Fahrgasse so richtig kommt im Spiel. Da wären doch dann 24m oder 27m Arbeitsbreite sinnvoller wie man das auch in real hat. ist auch ein Mango beim Konkurrenzspiel da mussten wir uns das auch selber anpassen das es was mit 27m Arbeitsbreite gibt.Grüße JS39©
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Unser Bricklink Legostore -
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The first thing to clarify is an error in the width 60 feet is 18.5 meters, so I have a fairly large error so it will be corrected in the next update to 20 meters, and if someone wants to do it before, you just have to correct it in the XML for the purposes of IA
This is the link for the test since the front fold model and the trailer are still missing and the possible improvements or corrections
sharemods.com/e21f74lrllca/Kverneland2020.zip.html
@Sysmaster87 I do not have the blender models of everything I have drawn but if they can be extracted from the publication in the LS, however in order to have it in CNC except for the calculation of the parts and movements the rest has to be done completely again -
I have already purchased new models and although they lack some functions I can already expand the store.
trailer with 1300 gallons of capacity and arms of 60 foot , transport in 4.2 meters only authorized in the USA and some others ; the other trailer is the same but it has tandem axles with 20 degree freedom
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just brilliant !!! Thanks a lot for your great Work !!!
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hopefully hoses and PTO will come with v1.0
Hey is this the MBB Deutz ?AMD Ryzen 2700X + Corsair H100x - 16Gb Ram - Curial 500Go SSD - Gigabyte RTX2080Ti Waterforce 11Go - 32'' FullHD Monitor - Logitech Saitek Heavy Equipment Bundle with 2 side controllers
My English is not perfect, thank you for being indulgent...
Mein Deutsch ist nicht perfekt, Danke für ihr Verständnis...
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The Deutz is from ReVO26
modding by revo (tractors, cultivator, ...)
its an old mod last update around 1 year old
coud be that XYZSPAIN made updates by himself. -
I have already finished the scripts for the sprayers that act on the control valves, so that it is possible to load, unload and rinse the tank and spray mode this allows more direct control of the sprayer as well as preventing them from connecting or disconnecting uncontrolled parts
I will surely leave you an update for the weekend
Now there is only the front fold of 60 and 90 feet for trailer and for three-point connection without tank
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Thanks a lot !!
Looks very interesting.
Espacialy smaler Equipment is very important, when starting a new savegame.
Regards
SloMo -
update kverneland group 2020 includes the new models in addition to changes in textures and scripts, it also has dependencies on trailers textures and kverneland 2019
sharemods.com/5ied9z4pgay6/Kverneland2020.zip.html
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In the shots of the previous post, the angle of rotation was calculated by adapting the MBB scripts for your sprayer, it seems that it works, but they are incorrect since in this case the rotations tilt arms may be symmetrical or not depending on the ground, and also when checking it on a square in the test map the script result is directional that is to say on 2 sides it behaves correctly but on the other 2 the result is inverse and horrible so as my knowledge in vectors and matrices are not enough I have opted for the other script which was used by MBB in the pickup of the baler which I have been adapting and correcting since then in many models and here is the one that in the end I have used
Although I had an idea to create the 27 mts I think that for now it is enough with the versions that I have to play and if someone wants to continue or modify models here I leave as always the link blender + textur in kra and the decals in xcf
sharemods.com/kn4d6q4ddxkb/great_Plains.7z.html
And for those who only play here you have the latest version, I hope you enjoy it more than I do since it has been quite difficult for me to reach this result.
sharemods.com/1x6pohrl1isu/Kverneland2020.zip.html
This summer I think it will be different so I don't know if I will continue or if I will stop until September -
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A refill Tank for a Big Corn Seeder, maybe Maize or Peanuts.
Or a type of Drill Cart for anything Pneumatic, or a under floor Fertilizer version.
Sry if I am sound stupid I am just a Farming fan, no Professionel.
But it already looks nice, thkanks 4 all yor mods,
i hope we can still count on you after the final Version of the Game.
Whith frindly regrads Zaku. -
@Zaku It was not difficult to get it right since the company uses them in many planters so this is the model under construction
seed tank can be loaded from trailers with a discharge tube (krampe 750 or similar) or remove it with a forklift and replace it with another so there is the possibility of other designs with a base of 1x 1.12 meters, for now it is limited to corn at 75 cm
fertilizer tank for now only kverneland models are available but can accept front and side tanks on the tractor and i think i will include attachments for side on the dollys (in the design phase tank, tubes, control valves)The post was edited 2 times, last by XYZSPAIN ().
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In principle, it was intended to be able to remove the tank and put it back, but due to the problem that exists from the beginning of not being able to execute the attach of an object when it is placed on another (all hkl), it has been necessary to carry out a script that places and removes the tank, due to this change the update of the Hecklader with new functions will not be valid in this case but it may be interesting for others
hecklader changes
script to automatically run the unload after a controlled delay in high position
script to be able to change the lowest position so that it can be attached to other tractors and to different heights of implements
16TR30 the first version is already finished and it will be available here this week, there are scripts that still have some work left as a novelty the operation of the markers in IA has been changed so that now it makes the turn at the end of the track in a closed position and when starting a new track choose the right one, since they are 6 meters more and collisions can be problematic
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The newest public CNC update contains a bugfix for the wheel joint settings which is critical for modders.
There is also an upgrade to the newest PhysX version and some additional stability fixes.
I hope the newest version suits you well.Cattle and Crops - Engine Guru -
Some textures have been changed in previous models, the wheels of these models have also been checked
Here I leave you the version free of known errors of the great planter of Great Plains as expected my GTX570 does not correctly render the rotations of the gears from 4 seed units which makes it necessary in the future to opt for models made with animations to save resources as has been the case with the latest Lemken units.
As seen in the screenshots I have added a new front tank for large tractors
I hope you like it
sharemods.com/62xiaua6algx/Kverneland2020.zip.html
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In the end i found a way to improve the Hecklader's performance so that it can be used with one or two keys for repetitive work
sharemods.com/c9ghv45m0ecr/Hecklader.zip.html
The tool for pallets is not mine. I have just touched it up and added a reflection texture as well as dirt.
Small scripts are the ones that give you more capacity to resist the models against the passage of time, I hope that someone else will be encouraged to work on itThe post was edited 1 time, last by XYZSPAIN ().
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When Reading this I first thought at the Hammer cornking. Lowering the cultivator Part and 2 Seconds later the seeding Part and at the end of the field line vice versa.
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Hello again,
work in progress
Another great advance that MBB had not told us either, it is possible to change the texture to a complete model or its parts.
I am reforming the MB-TRAC a bit and looking in old kverneland models I have found how to make a shader to be able to combine or change the textures (all kverneland plows include it due to a problem with dirt)
in summary two textures are added and then a linear interpolation from here a scalar with a parameter and with a script to control it on off two textures are already available now it is difficult to combine more than two
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Here I leave you a super version, super I hope someone will be encouraged to make modifications since there are so many possibilities that I will not be able to do since the colors must be able to choose is the most basic thing so here you have I think enough
Functioning activates body color and to choose the percentage to taste.
the textures are very generic red, damman green, yellow and blue
some combinations are horrible or not?
We are still working but anyway from here everyone is free to develop their own modifications no great knowledge is required just repaint textures from a capture and scale to 2048 and the shaders are simple mathematical operations although I hope MBB has some trick in mind for version 1
trac_1800.zip -
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for now I have played enough so I am uploading the modifications I suppose that tomorrow they will be available in modhoster and now I am going to seriously I have seen that in the planter it is possible to control quite well the rotations of the textures as well as the linear displacement of these with what I think the time has come to start
The post was edited 2 times, last by XYZSPAIN ().
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Hi, for those who wonder why the AI does not work in the MB Trac 1800 once you are in the field it is because I had included in the last moment the script of the sound of the gears box and for some reason blocks the AI only in the field
On the other hand I had not checked the engine so to move the 16TR30 it was necessary to push it to the field whith Axion, in short I have done an engine expansion and I have bought a crawler system that is not yet tuned but can now be used
the system has been reduced by 25% so that it can be used in this tractor, I have tried for the rotation bases with joints and with scripts and for now it stays like this, I have problems with the change of direction of the band sometimes and I think I will have than to repaint some piecesThe post was edited 1 time, last by XYZSPAIN ().
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As I said in the previous post it can be used although if we are realistic, the band needs someone from MBB who includes the appropriate script for the displacement (speed, acceleration, braking) and if possible the deformation (behavior appropriate to the terrain on the one who moves)
To facilitate the work here I leave you the blender and the textures includes several models, for my part I do not abandon but I do not want to waste more time on something that I do not have enough knowledge.
The new version has already corrected the previous error and the engine has been changed a bit in the tests it seems acceptable to me.
sharemods.com/o1qi9p8pc73k/trackedWheels.7z.html
sharemods.com/35b6jpr4slkh/trac_1800.zip.html
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changes in xml and wld of both models
repaired the volume depending on the openings of doors and windows
added animation band and rollers
eliminated reverse lights in the change of direction of advance
only wld, xml and animation are included to have the latest textures you have to copy them from the modhoster version
trac_1800.zip