links to mods for test and other features
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update kverneland visio 200
added :
Mesh particle
lower/raise user action
bonus Rau disc Tiller company Vicon kverneland group
link ul.to/yzwfa58i
new modification from Mb_trac version 0.8
added:
front attacher to pin,ball,frontloader, show/hide hydraulics and hose conections
rear attacher frontloader for Hecklader implement modification, post in first page
note: for the moment double wheel tracks and ps missing scripts
link ul.to/zbmz7ub4
modification from FL-100 Claas
changed textures and scale body and others parts for greater displacement
link ul.to/ripn8i0d
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updates for Lemken Juwel coming soon
remesh and added new parts and scripts modifications added sound cultivator thanks MBB others sounds testing
new version game has added problems in the weight of my models but thanks to the possibility of increasing weight in the front hitch is not serious
for edit models MBB or Maps please visit web page Luigi Auriemma
aluigi.altervista.org/quickbms.htm
For many years now it has allowed us to understand how to create mods for gamesThe post was edited 1 time, last by XYZSPAIN ().
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new lemken juwel and flex pack
remesh , new UV, create with blender cycles ,textures bake direct from blender and compiled in gimp, missing dirt channel and bug ,collision or other issue in tramsport mode sometimes turning to the right only in flexpack mod
link ul.to/hlyafinj
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Thank you very much, and if I have already managed to implement the Lemken scripts in the kverneland, the Mod will be available soon in Modhoster
he front can be converted to 2 or 4 plows, it must be taken into account that the model 6_F is the one that controls the working width from the XML
There are some mistakes but the important thing is to be careful with traffic and buildings -
You are doing a great job. But I have a problem with your plough. By the original plough if I hook that to any Traktor I have no problems at all if I raise the lift. But with your plough I have the problem that when I lift the plough the rear end stays down. The top link is hooked up to low
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is normal because my models work with freedoms in the joints to adapt to the terrain we speak of 5 degrees normal in reality however in the game lemken works fixed and is regulated by software while I do it by physics which for now they take it pretty bad in MBB, also I have a problem of contamination in the scripts when there are several equal objects in different phases of work is why when one is in transport and another in the field there is something in the scripts that cause these interferences.
It may also be that the problem is different, that is to say a regulation of the top link in the plow to maintain the high position according to the tractor that you are using, that is to say with the claas arion it is placed at the minimum and with bigger tractors you have to connect adjust disconnect and reconnect to save the high position until tractor is changed, video lemken juwel flexpack the first seconds you see how to adjust the high position -
I have tried and it’s working. Thanks
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kverneland ploughs updates and new versions front and back
ul.to/k36zqwcd
I have tried it and with the possibility of adjusting a bit the Upper link does not work correctly .the front and rear arms or the top link do not have the correct measurements .
it is true that the models are adapted to claas but still there is much differenceThe post was edited 2 times, last by XYZSPAIN ().
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process to create the textures without payment software
download blend file with one modell for layer , made with blender cycles there are no textures since it is not necessary that is to say albedo is obtained by bake of the materials ,basic specular materials the same and AO after with the SSbump Map generator the AO is loaded and the height map is obtained that each one decides according to your impresions
in graphical editor the basic specular (red and green channel) is loaded and the blue channel of the height map is added and the final specular is obtained, it is not perfect but it is simple.
in the C4 editor it loads
albedo
height map to process the normals
final specular
for the dirt I have not yet managed to add the layer to the alpha of the specular and what I have achieved is not worth it if someone can explain me how, it would help me a lot
ul.to/5qrxg95l -
new set-up of the MB double since the 1.4 since it did not work and crashed when hooking some objects is normal, but not in the changelog if they have changed many things in the scripts of the tractors some agree I do not agree but the important thing is that if you see a good programming capability which I have always seen in the German teams on the other hand have not worked much in the field like me so it is normal to see some errors of concept but little by little it will be changing
ul.to/xi5sg15j all functions working -
to continue with Kverneland company that I like a lot because there is a lot of information to create models and taking advantage of old models I have recovered the small seeder MiniAir Nova which was quite successful in the LS, it took me a bit to convert the textures and make the vertex colors for the movement, in summary I think the result is fine, according to the acceptance I will see if there will be a second version with 6 more seeders.
has been assembled following the planter of the game but with some modifications
link to mod: ul.to/js7y9mwl
I'll upload it to Modhoster shortly -
AMD Ryzen 2700X + Corsair H100x - 16Gb Ram - Curial 500Go SSD - Gigabyte RTX2080Ti Waterforce 11Go - 32'' FullHD Monitor - Logitech Saitek Heavy Equipment Bundle with 2 side controllers
My English is not perfect, thank you for being indulgent...
Mein Deutsch ist nicht perfekt, Danke für ihr Verständnis...
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thanks FCK54 for note in XML
in my case he inherits the textures of the landCruiser for the wheels but in the photo you see that it is not so ,why?
sorry
new link
ul.to/k11leb76The post was edited 2 times, last by XYZSPAIN ().
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Habe einen Fehler, kann jemand übersetzen?
Have a Bug, kann anyone translate?
German --> english??
Problem with Lemken FlexPack.System Update
Display Spoiler
Desktop
CoolerMaster HAF-X I CoolerMaster 1000W RS-A00-ESBA Netzteil I
Ryzen 7 5800x
MSI B550 Gaming Plus I G-Skill 3200 Ram 2x16Gb I Radeon RX6700X I
1TB Samsung 970 EVO M.2
CPU Wassergekühlt (selbst zusammengestellte Kühlung)
Laptop:
I7 6700HQ I GTX1070 I 17,3" FullHD I 16GB DDR4 I 512GB M.2SSD
Kühlpad
The post was edited 1 time, last by tgs_wort ().
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Wow - looks amazing!
THanks for the great work. The mod is also at ModHoster - hope this is in agreement with you.
Thanks for sharing.
Regards,
Julian -
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@Buttermaker
Danke!
Ok, bin mit dem großen Claas auf der Hofseite mit dem Silo die Straße etwas runter (kurz vor dem Punkt wo links der Straße 5 Birken stehen)
und habe dann auf dem rechtem Grünstreifen den in dem Moment offenen Lemken Flex zugeklappt und dann auf Transportstellung gebracht.
Und genau in dem Moment wo ich UserAction ("support foot" oder Stütze senken?) anklickte,
hat es mich schlagartig aus dem Spiel geschmissen. Samt Fehlermeldung von C&C.
Vielleicht kann mal jemand gegen prüfen. Ob die Stütze ein Problem hat, oder der Fehler bei meiner Installation zu suchen ist.
Sorry, wenn ich mein englisch genutzt hätte, hätte ich wohl einen Teller Erbsensuppe bestellt.
Das ist einfach zu schlecht um so etwas zu beschreiben.
Ich weiß nicht ob wichtig, vorne hatte ich TheCoCe`s Claas-Gewicht dran hängen.
War aber UserAction vom Lemken, den ich drückte.System Update
Display Spoiler
Desktop
CoolerMaster HAF-X I CoolerMaster 1000W RS-A00-ESBA Netzteil I
Ryzen 7 5800x
MSI B550 Gaming Plus I G-Skill 3200 Ram 2x16Gb I Radeon RX6700X I
1TB Samsung 970 EVO M.2
CPU Wassergekühlt (selbst zusammengestellte Kühlung)
Laptop:
I7 6700HQ I GTX1070 I 17,3" FullHD I 16GB DDR4 I 512GB M.2SSD
Kühlpad
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Ok, @tgs_wort had the problem when he left the farm on the side of the silo with the big claas and an open lemken flex and he stopped on then green nearby the five birches to close the lemken in order to bring it into transport position.
Just when he clicked on the user actionsupport foot
the game crashed with an report to MBB.
So he askes if someone could check it again, if the support foot makes some problems or otherwise that his installation could cause the problem.
A further important information could be, that he had mounted TheCoces flex weight at the front. -
Lemken does not have the changes in the scripts made by MBB in version 1.4 can be copied from a kverneland packomat in these changes MBB has added an init entry in almost all scripts I think that to activate multiplayer you have to be sure of the initial position .
Another error that has is in the turns to the right in transport can cause a jump position by a collision that I could not resolve and that was not in version 1.3 to avoid it must edit handleGetReadyTransport and in "activate" change settings max steering angle to 0 in "change settings wheelJoint",
but in the tests does not cause a crash just fly out to another position
in the case of the MBtrac if it caused a crash when hooked due to the multiple changes made by MBB in the tractors of the game in version 1.4, that is why now the Upper Link has a freedom of movement that was not previously
we must bear in mind that each time an update is made something is lost because we are still with a beta version anyway after tomorrow's update I will review the scripts of the models to verify that they are still valid with the previous version since from 1.3 to 1.4 much has changed in the programming in fact it seems that they are made by different peopleThe post was edited 1 time, last by XYZSPAIN ().
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I hope that one day the simulation of the silage will approach this
You can start preparing the models, although some have been in the LS for years -
small advances in scripts, it seems that the 'show geometry' controller does not respect the Object ID, however 'enable Node' if it also allows it in the case of the MB, so that the attach is not made when it is disabled
Nova 2 is finished, for now missing scripts but anyway the AI does not allow other functions.
I have had problems to add wheels so they are all copies of the main ones, I would like to know why they cause so many problems the wheels and the Joints but for now it is what there is
will soon be on Modhoster Nova2 and MBtrac -
Following with the silage we are going to make a modification in the original SLW50 of the first version for a few pieces to obtain something similar to
agriexpo.online/es/prod/vicon/product-175902-38187.html -
thanks for your amazing work mate, good luck
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Making models is more or less easy but playing is not mine. You can share the missions and upload them in some way or i need to seed and grow corn to test the trailers?
thanks for your comments
pictures to new HAWE with add-ons
suspension according to the level of load for now is basic but I think it can be improved
added new particles for better simulation discharge
test colours acoording with tractor colour
agriexpo.online/es/prod/hawe-w…product-169224-27364.html
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first you have to have knowledge level medium photo editor and some 3d progam
second zip unzip models to edit if they are mine I can offer the textures and the original blender according to the model we speak of 100 Mb at 300 Mb which takes time to upload and download from the server but it is only time
third inverse engineering advanced knowledge of programming to dismantle games and access hidden parts for other levels must remember that it is owned by other people and can never be used for commercial purposes
fourth if you are going to use LS or ETS models or another simulator it is necessary to leave the permit or make many modifications so that it is only used as a project base and of course download and install all the necessary editors in order to make an export to OBJ with what you can always fit the textures which is not recommended since here is PBR and does not like the photos stuck
basic level for small changes is to edit the model in C4 if you can open the textures make a capture of the albedo and modify it by colors taking into account the scale of the texture and then import it again for example the Claas you can do something similar to another but the decals is a different theme and the logical thing is to create them in 2d and 3d and put them back
check the posts from the first sheet and little by little I think you can do something if you come from the LS here everything is different and if you are a beginner and you want to learn it is a pretty good engine although there are better ones, for me it is not the right one since you will need many changes in the Kernel to be able to do everything that is wanted but I hope that MBB arrives until the end .They have very good professionals they must be left time
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Ah ok good to know, is the Hawe nearly finished? Then i can use it as a silage wagon example mod, as i made silage trailer for fs, i wanna get it in C&C?
I already did some stuff in the editor, and now knows slightly how it works, but without some basic scripts (=only in example mods) from C&C you can't make anything. -
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thanks mate !
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this is the last the weekend will be available in modhoster and here the original textures and the sheets to be able to continue if someone wants it on my part the idea is to make a dolly for trailers and if I can a Scania taking advantage of pieces of other models although I am waiting for authorization of some modders to not have to do everything.
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I hope you can enjoy and learn and you know a day without learning is a lost day
link zip textures in XCF with layers and template
ul.to/fk5we41d
link mods or download in Modhoster
ul.to/4rcdi3ux