Glimmerman

KS friendship KS gold
  • Male
  • Member since Jan 29th 2017
Last Activity
  • Glimmerman -

    Replied to the thread Implement Speeds.

    Post
    I did finally get the implement up to a speed where it said I was going too fast but that was over 25 kph and honestly that seems/feels too fast in game for that implement to have for a working speed. I mean it's possible I suppose as I'm not extremely…
  • Glimmerman -

    Liked TheCoCe’s post in the thread Implement Speeds.

    Like (Post)
    Maybe even dependent on your realism setting.
  • Glimmerman -

    Replied to the thread Loader Control bindings.

    Post
    Quote from Ruward: “Hey, the loader controls are confusing for me, quite a bit different to FS, Ill need to get used to it, but hte most annoying for me is that the bucket automaticly stays in position when raising the loader. (Image to illustrate what…
  • Glimmerman -

    Posted the thread Implement Speeds.

    Thread
    I have played for a little while now and am absolutely loving the changes and progress that Cattle and Crops is making. I am wondering however if there is ever a plan to add speed requirements and limitations for the implements. It is extremely…
  • Glimmerman -

    Replied to the thread Track IR.

    Post
    Quote from Mehve: “If you hadn't caught it already, the roadmap mentions Track IR under Technical > Hardware listing, but not until milestone 4. Still, sounds promising. ” My bad, I must have completely missed that. I remember looking over the…
  • Glimmerman -

    Liked misskittin’s post in the thread Track IR.

    Like (Post)
    I really hope CNC will support Track IR too. I've been using it for the last 12 years now, and believe me it's a must for a simulation game. I didn't expect to buy FS17 if TracK IR wasn't supported, was really sick to always find tierce softares to use…
  • Glimmerman -

    Liked Tuplex’s post in the thread Track IR.

    Like (Post)
    I started using TrackIR a couple of months ago, and it significantly improves the experience. I have used it with FS17, ETS2, and ATS. I also hope that C&C supports it.
  • Glimmerman -

    Liked FS98’s post in the thread Track IR.

    Like (Post)
    TrackIR implementation would be really good. Many simulators does have TrackIR and does make it really easy to look around especially in first person view. Naturally moving your head around and the camera follows and tracks your head movement.
  • Glimmerman -

    Liked MBMax’s post in the thread Track IR.

    Like (Post)
    There are many possible ways to make it happen but having it connected to your head offers a much more real experience ;)
  • Glimmerman -

    Replied to the thread Loader Control bindings.

    Post
    Quote from TheCoCe: “You can also map it to a joystick to make it work smooth ” How exactly do we do this? I looked through the menus and didn't see anywhere that it list raise and lower for the bucket arm or the roll of the bucket. Are they the ones…
  • Glimmerman -

    Liked Parad0x177’s post in the thread dev log: muddy conditions.

    Like (Post)
    Looks great so far! I'm actually looking forward to getting stuck!
  • Glimmerman -

    Posted the thread Track IR.

    Thread
    I play a lot of simulation games, most popular of those are the Farming Simulator Series and American Truck Simulator and Euro Truck Simulator and I love the fact that they all integrate well with my Track IR system. For those of you not familiar it is…