Octopuss

KS silver
  • Male
  • Member since Dec 5th 2017
Last Activity
  • Octopuss -

    Replied to the thread Status Update 13 May 2020.

    Post
    Postponing is good, especially considering there ia barely any content in the game at this point (like ten vehicles or something?).
  • Octopuss -

    Replied to the thread Early Access Update v0.9.6: Field Work Package.

    Post
    Not bad! I hope we will, even though it's not a priority at all, eventually see some proper character animations :D
  • Octopuss -

    Liked masterbrain’s post in the thread Early-Access-Update-Release v0.9.5 Tombstone.

    Like (Post)
    After spending a long time on it, we’ve finished the migration of Cattle and Crops’ engine to Tombstone v2.91 for the most part. All gameplay relevant parts of the engine have been adapted - the remaining work will be mostly the integration of the…
  • Octopuss -

    Replied to the thread Early-Access-Update-Release v0.9.5 Tombstone.

    Post
    As much as gameplay comes first, the technical possibility to increase the visual quality is, in my opinion, only slightly less important. In other words, I'm looking forward to that.
  • Octopuss -

    Replied to the thread Status Update 28 Feb 2020.

    Post
    Do you have plans to eventually ditch OpenGL?
  • Octopuss -

    Liked masterbrain’s post in the thread Status Update 28 Feb 2020.

    Like (Post)
    forum.cattleandcrops.com/attac…91dc4c837e734ef1059440359 As per the last update, we have been working hard on the Tombstone migration. This is almost finished and the first test version with Tombstone version 2.9.1 is heading to the test department…
  • Octopuss -

    Liked Kerbo’s post in the thread Status Update 17 Jan 2020.

    Like (Post)
    Quote from RolliS2k: “Of course it continues after the V1. ” I know that's been said but calling it "1.0 - Retail Version" seems kind of disingenuous given the current state of the game. The timeline also stops at "1.0 - Retail Version" so that's why…
  • Octopuss -

    Liked Kerbo’s post in the thread Status Update 17 Jan 2020.

    Like (Post)
    I asked this on Twitter but will also ask here. With so many things incomplete or missing from the game can we expect the timeline to be updated past version 1.0? Is there a plan/timeline to finish the game or are you slapping v1 on what you have and…
  • Octopuss -

    Replied to the thread Early Access Update v0.9.0 - Maize grain harvest & polishing.

    Post
    @Nachtfalke I can't even tell! The game just screams "unfinished" on so many fronts. Game systems aside, there's not even any meaningful amount of vehicle brands to choose from. It's just like a tech demo even though the dev guys seem to think the game…
  • Octopuss -

    Replied to the thread Early Access Update v0.9.0 - Maize grain harvest & polishing.

    Post
    I bought the game, I want to play it and I want it to be great, but at the same time, with each new update I am more and more concerned it will be a flop unless some miracle happens. Or new major development decision.
  • Octopuss -

    Replied to the thread Early Access Update v0.9.0 - Maize grain harvest & polishing.

    Post
    Speaking about the engine, does anyone understand why they started developing the game around engine that was completely outdated even before that? That's like a dead and and a sure way to run into problems.
  • Octopuss -

    Liked bidolot’s post in the thread Status Update 05 Dec 2019 - Development.

    Like (Post)
    7 year i buy Star citizen and i wait , i can wait C&C
  • Octopuss -

    Replied to the thread Status Update 05 Dec 2019 - Development.

    Post
    Quote from Nybyggarn: “The game does not feel like a complete game ” Exactly my thoughts. I don't really remember the roadmap, but I feel like there would be TONS of content missing if 1.0 arrives anywhere within the next few months. It just makes no…
  • Octopuss -

    Liked Nybyggarn’s post in the thread Status Update 05 Dec 2019 - Development.

    Like (Post)
    I wonder why the haste to push it to version 1.0 and release? The game does not feel like a complete game and when you push it to 1.0 people will definitely complain that the price is to high for what you get, now when you can't tell em it's still in…
  • Octopuss -

    Replied to the thread Forum ignore feature.

    Post
    Why? What kind of forum software is this? Are you saying everyone simply has to read gheazu's posts?
  • Octopuss -

    Posted the thread Forum ignore feature.

    Thread
    I have no idea why you keep deleting my posts but it's getting annoying. Can you implement ignore feature? Currently you can only block people, but not ignore, so you still see their posts.
  • Octopuss -

    Replied to the thread Status Update 13 Sep 2019.

    Post
    Quote from stdok: “Quote from Octopuss: “OpenGL is a dinosaur and I just don't understand why would anyone be willingly dealing with that. Even Dx11 is better. ” The game works also under linux.Dx11 and linux? :saint: ” Oh wait. You're absolutely right.…
  • Octopuss -

    Replied to the thread Status Update 13 Sep 2019.

    Post
    OpenGL is a dinosaur and I just don't understand why would anyone be willingly dealing with that. Even Dx11 is better.
  • Octopuss -

    Replied to the thread Status Update 13 Sep 2019.

    Post
    Hopefully it will happen at some point. From what I read, OpenGL is garbage when it comes to performance, and is plagued by driver bugs and barely any attention from the GPU manufacturers (and it kinda makes sense with Dx11/12 being the most used API).
  • Octopuss -

    Liked masterbrain’s post in the thread Status Update 13 Sep 2019.

    Like (Post)
    The next update will focus on Seasons. Here the autumn is introduced and the trees can lose their leaves. There won't be a white winter landscape for the Seasonsupdate. Therefore we have to build new shaders for vehicles and buildings. With the engine…