JohnKalel

KS gold
  • Male
  • Member since Jan 28th 2017
Last Activity
  • JohnKalel -

    Liked masterbrain’s post in the thread DevLog - Q&A #1.

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    Hello Community, first and foremost: thanks a lot for your enormous feedback, the constructive criticism and the numerous detailed bug reports we have received from you. With your help we were able to successfully start the Community Early Access phase…
  • JohnKalel -

    Liked masterbrain’s post in the thread Tech-Demo Release v0.0.9.7 - Changelog.

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    youtube.com/watch?v=87gK6nI9924 Today we have another bug fix update for you and some good news regarding the performance: we have managed to tame the voxel technology! There shouldn’t be any more CPU spikes/lags when dynamic heaps are created, when…
  • JohnKalel -

    Replied to the thread To the Devs a Warning...

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    Yes I concur with this, people on Steam EA expect a fully functioning game. Even if they got the basic game stable people would make blind irrational conclusions and it will be bombed. Caution Required...
  • JohnKalel -

    Replied to the thread Ideas for the gameplay in Cattle and Crops.

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    Quote from smitty: “i used to do that job here in scotland fella permanent night shift if they do have dairy cows on hard mode they ought to have realistic prices unlike giants 50p a ltr lol ” Well I also hope there is multiply contracts and…
  • JohnKalel -

    Replied to the thread Ideas for the gameplay in Cattle and Crops.

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    Technically thats only 4 textures the rest are not grass but weeds. :) Good to know there is so many weeds to control though :D. I wonder if there will be a knapsack sprayer so i can go around the yard and the verges to spray the weeds :D
  • JohnKalel -

    Liked masterbrain’s post in the thread Preview: Lemken Azurit.

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    Take a look at the next expansion of the CnC vehicle fleet which we are working on at the moment, the Lemken Azurit 9. You’ll soon be able to purchase this single-seed drilling machine in two different versions (3m and 6m) in the vehicle shop.
  • JohnKalel -

    Replied to the thread Ideas for the gameplay in Cattle and Crops.

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    Yes Buildings are deffo under appreciated but fs17 did make moves in that direction what with the extendable silos and the placeable sheds unfortunately it stopped there.... progress though. hopefully CnC can do a proper job ;)
  • JohnKalel -

    Replied to the thread The Animal Side Of CnC.

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    Quote from Farmerman1965: “My biggist complaint with farming sim games, is cattle pastures aren't big enough and the grass in the pasture never goes away. That's just a few things that I would like to see added to CNC. Also where I live in Kentucky,…
  • JohnKalel -

    Replied to the thread Ideas for the gameplay in Cattle and Crops.

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    Quote from Jeytav: “Yup Diff lock is a must and I do believe that we will get it at some point, I just hope that you get punished for driving fast with diff andor 4wd enabled as well as punished for trying to turn with diff enable(punishment as in…
  • JohnKalel -

    Replied to the thread The current state of the seeding update.

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    Quote from b101uk: “that is stating the obvious, they are hardly going to delete files, so if Horsch change their mind in 2 or 3 years time and assuming that seed drill is still made, it can be refreshed to then's spec (both the spec of the seed drill…
  • JohnKalel -

    Replied to the thread The current state of the seeding update.

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    I think what will happen will be MBB will set aside the model and after a year or two once Giants special relationship with horsch is finished then hopefully Horsch will allow the use of their name and MBB can release a free DLC with Horsch equipment...…
  • JohnKalel -

    Replied to the thread The current state of the seeding update.

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    Quote from Jeytav: “As I said above it sucks that this has happened, and who ever it was that made this a part of the deal between horsch and that publisher clearly doesn't care about their own company, because once it's revealed who it is that horsch…
  • JohnKalel -

    Replied to the thread The current state of the seeding update.

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    Quote from Chivan: “Create a free mod with a horch seeder from the author noname and place it on a third-party resource. Mods does not make anyone either. ” yeah i hear Modhoster is a good website ;) :P Oooo i wonder who could of possible forced horsch into…
  • JohnKalel -

    Liked chitypo’s post in the thread Cattle and Crops Alpha Tech-Demo Patch v0.0.8.1.

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    Source Terathon Quote: “NOTE: If you have an Nvidia GPU, please make sure your driver has been updated to version 382.53 or later. There was bug in earlier drivers (versions 381.xx or 382.xx) that caused severe rendering problems. ”
  • JohnKalel -

    Replied to the thread Roadmap.

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    Quote from Paul91: “I personally would be surprised if that desicion is taken to roll back to a previous/adequate driver. On behalf of myself and probably others out there I'm not completely clued up when it comes to knowing the in and outs of…
  • JohnKalel -

    Replied to the thread Gameplay: Mission #1 Cultivating on our new development map.

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    And who said germans don't have a sense of humour.....
  • JohnKalel -

    Replied to the thread Early Access: the current state.

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    they do like to leave it late....
  • JohnKalel -

    Replied to the thread Roadmap.

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    .... Isn't this getting a little complicated? and shouldn't the weather be based on where the map is based rather than where the user is? I'm not planning on playing the game day to day I want to be able to play multiple years quickly i'm not waiting 4…
  • JohnKalel -

    Replied to the thread Roadmap.

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    Quote from b101uk: “you can find seagulls well in land in may places there are rivers, lakes, waterways, wetlands/marsh or rubbish landfill sites etc, but they tend to be only the smaller types of in-land gulls rather than the larger types you find in…
  • JohnKalel -

    Liked masterbrain’s post in the thread Early Access: the current state.

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    Just so you have almost no reason to think we’d spend all our time on the moon… We’ve dedicated our in in almost all areas of the game: the AI turn maneuvers are being optimized; at the same time we’ve integrated an info hud system that’ll…