b101uk

KS gold
  • Male
  • Member since Jan 28th 2017
Last Activity
  • regarding FFB controllers. I have a Logitech G27 wheel, a MS Sidewinder Force Feedback Wheel, and a MS Sidewinder FFB 2 joystick.
  • b101uk -

    Liked masterbrain’s post in the thread 0.2.0 Update status and tutorial.

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    youtu.be/hwRrTuxC19Y For all those of you who are interested in the subject modding: today we have released the first video of our new tutorial series. We’re looking forward to your feedback and down the road to your mods for Cattle and Crops as…
  • b101uk -

    Liked masterbrain’s post in the thread DevLog - Q&A #4.

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    Hello community! Today we are answering some of the community questions and give you some information regarding the next update. We are currently working on the combine update and everything…
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access-Update-Release v0.1.5.1.

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    With today’s hotfix update v0.1.5.1 we have fixed the problem with the flawed seed (yellow boxes). The CornKing now sows maize again. thumb_25_early-access_v0.1.5.1.jpg When you have created a savegame with the wrong seed, you have to cultivate or…
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access-Update-Release v0.1.5.0.

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    thumb_25_early-access_v0.1.5.0.jpg With today’s update v0.1.5.0 we have further improved the steering and added support for established head tracking systems which transfer your head movement into a very realistic camera feeling in the vehicle…
  • b101uk -

    Liked masterbrain’s post in the thread The first tests for our 0.2.0 combine update look very promising..

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    The first tests for our 0.2.0 combine update look very promising. thumb_50_cnc_crop-harvest.jpg
  • b101uk -

    Replied to the thread wrong with my employees.

    Post
    I will try as per the method, but I will substitute steps 6 & 7 for the slurry tanker. then I will try the goldencrops method without the first mission (step 2). EDIT's: the first try was a fail, as there was employees available to hire/employ in the…
  • b101uk -

    Replied to the thread wrong with my employees.

    Post
    this is with new profiles, so as per new profile the fields 13 and 15 are in an unplanted cultivated state. Method: 1: create new profile. 2: do the welcome to mission to get equipment etc. 3: sell ALL equipment and cattle and ALL fields except for F13…
  • b101uk -

    Replied to the thread Adblue (DEF?).

    Post
    It could be relatively easy if the Adblue DEF tank runs out to force the tractor etc to have a power reduction, like many vehicles that have a reliance on SCR. Which is why some tractor manufactures have in the past offered two engine variants either…
  • b101uk -

    Replied to the thread wrong with my employees.

    Post
    Using a new profile, I have found on the whole AI are at best less than useless, incapable of doing anything but causing frustration and annoyance and are a TOTAL step backwards from a few months ago when they could actually plant ANY field you…
  • b101uk -

    Liked masterbrain’s post in the thread DevLog - Q&A #3.

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    Hello community, today we answer more of your questions. We often get asked, when or if certain functions/features are planned. Unfortunately we can’t give you exact dates for that, but in the…
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access-Update-Release v0.1.3.0.

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    With the update 0.1.3.0 you can use the new worker system and new machines. thumb_25_cattle-and-crops_implements_v1.0.3.0.jpg The new worker system now also takes the headland into account, so that most of the turning maneuvers can be performed without…
  • b101uk -

    Liked masterbrain’s post in the thread Preview: Class Tucano 570.

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    Today we have a little appetizer for the upcoming 0.2.0 update which will add new fruits and this powerful combine: the Claas Tucano 570. You can finde more information regarding the next updates in our timeline: cattleandcrops.com/timeline
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access-Update-Release v0.1.2.1 - Changelog.

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    thumb_25_early-access_v0.1.2.1.jpg With update 0.1.2.1, the errors of guiding lines within missions have been corrected. We also fixed some problems with the sample mods, they can now be opened in the editor without display errors. We’re already…
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access-Update-Release v0.1.2.0 - Changelog.

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    thumb_25_early-access_v0.1.2.0.jpg
    With update 0.1.2.0 we have added new story missions for the second season, fixed some reported bugs and added some new features. For example, you can now see the assignment of keys ingame. We have created a new…
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access-Community-Release v0.1.0.6 - Changelog.

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    thumb_25_early-access_v0.1.0.6.jpg Today we have a small hotfix update v0.1.0.6 that corrects a few problems with the employee. Changelog: - NEW: When the seeding tank of the employee is empty, he automatically refills it - BUG FIX: The game doesn’t…
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access-Community-Release v0.1.0.5 - Changelog.

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    thumb_25_cea_0105.png In this update v0.1.0.5 we have further improved the employee. He should now start at the field edge with the first lane and not skip any lanes. The enhanced employee system with the headland function on the field will be released…
  • b101uk -

    Liked masterbrain’s post in the thread Cattle and Crops on Steam.

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    After we could successfully complete the Steam Greenlight Campaign with your help, the big day has come where Cattle and Crops is officially admitted in the Steam shop. thumb_25_cattle-and-crops_steam-coming-soon.jpg Cattle and Crops will presumably be…
  • b101uk -

    Replied to the thread AI workers.

    Post
    if you want AI to haul maze chaff to a place like the biogas plant or harbour (i.e. other than the farm silos) then you must set up the harvester and the tractors and trailers in a single harvesting task. i.e. 1: hire 3 or 4 employees. 2: hire 1…
  • b101uk -

    Liked masterbrain’s post in the thread Early-Access Community Release v0.1.0.4 - Changelog.

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    In this update v0.1.0.4 we have fixed several of the reported bugs. But there are also some new features: - The reputation and faction system can be used as of now. If you for example deliver some trailers of chaffed goods to the harbor, your reputation…