Kerbo

KS silver
  • Male
  • Member since Mar 5th 2017
Last Activity
  • Quote from C.H: “ Why does the community not start its own project? , Plenty of stuff served out there. ” This IS the community starting it's own project. This game is born from the FS community.
  • Kerbo -

    Liked davidoff’s post in the thread Status Update 17 Jan 2020.

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    I read a lot of comments and everyone talks about machines. About what animals and other features are still missing. In the first place, I'd rather improve performance, which is admittedly bad enough. Of course, my machine may be old, but not only those…
  • Kerbo -

    Liked XYZSPAIN’s post in the thread Status Update 17 Jan 2020.

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    I personally think that MBB has worked hard so far and the story behind some of its components supports them to continue creating new objects, however I think they should rethink the game in the future giving more importance to virtual reality, physical,…
  • Kerbo -

    Liked XYZSPAIN’s post in the thread links to mods for test and other features.

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    hi @Nachtfalke I have downloaded the stage and I have checked it is all correct except that the deutz can not use it with this trailer since the joint is not scrollable and does not have the right freedom as you can see in the capture
  • Kerbo -

    Liked XYZSPAIN’s post in the thread links to mods for test and other features.

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    Here we have a model recovered from the year 2014 it will soon be available as well as the reform of the Lely baler forum.cattleandcrops.com/attac…9d66d88616d683e1bfd7ad09eforum.cattleandcrops.com/attac…9d66d88616d683e1bfd7ad09e
  • Kerbo -

    Liked XYZSPAIN’s post in the thread links to mods for test and other features.

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    Hi @Nachtfalke 1 problems with fillMesh will continue until the next update and if it is true that sometimes when disconnecting the script it paints with alpha the load for some error it is clear that the scripts are from MBB but for some reason in my…
  • Well that explains the push for V1.0, I mean I know making a game takes money and you gotta do what you gotta do but it seems like whenever a game is getting rushed it's on the publishers end, not the developers... IDK, just my $.02
  • Kerbo -

    Liked GuybrushThreepwood’s post in the thread Status Update 17 Jan 2020.

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    Quote from frankw67: “I also think it’s going one way now, and it’s down hill. I thought the whole time that maybe they would pull a monkey out of their sleeves. But sadly I think the game is dead, it’s not a good sign that companies are jumping…
  • Kerbo -

    Liked ReVO26’s post in the thread modding by revo (tractors, cultivator, ...).

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    After the latest news about strautmann I decided that its time to back to modding, I will spend on it much more time. As maybe someone knows bizon and new holland have problems with headers so this is prority right now to fix that. But I think its time…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Status Update 17 Jan 2020.

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    Please don't forget that they announced a new brand - Geringhoff - with one of the last updates. If a brand is leaving it is bad - I agree - but when they announce a new brand this is on the other hand a good thing.
  • Kerbo -

    Liked ReVO26’s post in the thread Status Update 17 Jan 2020.

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    @Zaku thats right but this game needs more machines not from modders but from developers.
  • Kerbo -

    Liked rubberburner89’s post in the thread Status Update 17 Jan 2020.

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    I gotta say I'm a little dissapointed were calling (essentially) what we have now V1. If everyone can see solid 60 fps on high settings with a 10 series graphics card or higher, only then would I finally call the frame rates acceptable. The driving…
  • Kerbo -

    Replied to the thread Status Update 17 Jan 2020.

    Post
    Quote from RolliS2k: “Of course it continues after the V1. ” I know that's been said but calling it "1.0 - Retail Version" seems kind of disingenuous given the current state of the game. The timeline also stops at "1.0 - Retail Version" so that's why…
  • Kerbo -

    Liked masterbrain’s post in the thread Status Update 17 Jan 2020.

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    forum.cattleandcrops.com/attac…9d66d88616d683e1bfd7ad09e First things first (even if slightly belated): we hope you’ve had a great start into the new, golden decade and wish you an awesome new year! We’re currently working on one last update…
  • Kerbo -

    Replied to the thread Status Update 17 Jan 2020.

    Post
    I asked this on Twitter but will also ask here. With so many things incomplete or missing from the game can we expect the timeline to be updated past version 1.0? Is there a plan/timeline to finish the game or are you slapping v1 on what you have and…
  • Kerbo -

    Liked CallMeMegalo’s post in the thread Status Update 17 Jan 2020.

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    "...exclusivity clauses with other companies." This is why you should amp up working on modding tutorials, modders aren't confined by license deals. Modders elevate games like these, if not for modders a certain other Simulator revolving around farming…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Earning money.

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    Quote from Mr_Grucha: “@Nachtfalke What is the best weight bulls to sell them? Can I feed them filed grass? ” Hi, i don't know for Sure but from my experience Bulls grow very slow at 700 kg and more. So i sell them when they have 7xx kg. To Feed…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Earning money.

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    Selling corn will Not give much Money. Best was is probably - Buy Bulls and Put them on the pasture. They will grow without additional Help - Seed Maize and use it to Feed Bulls with VertiMix in the barns (in barns improved geowth rate) - Maize you so…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Spray rate.

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    Quote from Mr_Grucha: “Ok, so how I can use slurry if the minimum spray rate is 10000 kg/ha == 50 kg of K, this is too big. I know, I can use syntetic fertilizer, but what I can do with slurry? ” I think there is some misintepreation from your…
  • Kerbo -

    Liked XYZSPAIN’s post in the thread links to mods for test and other features.

    Like (Post)
    there is no offset when you use AI what if there is a sliding of the solids in the simulation that depends on many factors and although the AI takes it into account the render of the textures or deformations in a dynamic soil is caused by the object not…