Kerbo

KS silver
  • Male
  • Member since Mar 5th 2017
Last Activity
  • Kerbo -

    Replied to the thread Status Update 17 Jan 2020.

    Post
    Quote from RolliS2k: “Of course it continues after the V1. ” I know that's been said but calling it "1.0 - Retail Version" seems kind of disingenuous given the current state of the game. The timeline also stops at "1.0 - Retail Version" so that's why…
  • Kerbo -

    Liked masterbrain’s post in the thread Status Update 17 Jan 2020.

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    forum.cattleandcrops.com/attac…6d0d0c3464100d9a37994750e First things first (even if slightly belated): we hope you’ve had a great start into the new, golden decade and wish you an awesome new year! We’re currently working on one last update…
  • Kerbo -

    Replied to the thread Status Update 17 Jan 2020.

    Post
    I asked this on Twitter but will also ask here. With so many things incomplete or missing from the game can we expect the timeline to be updated past version 1.0? Is there a plan/timeline to finish the game or are you slapping v1 on what you have and…
  • Kerbo -

    Liked CallMeMegalo’s post in the thread Status Update 17 Jan 2020.

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    "...exclusivity clauses with other companies." This is why you should amp up working on modding tutorials, modders aren't confined by license deals. Modders elevate games like these, if not for modders a certain other Simulator revolving around farming…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Earning money.

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    Quote from Mr_Grucha: “@Nachtfalke What is the best weight bulls to sell them? Can I feed them filed grass? ” Hi, i don't know for Sure but from my experience Bulls grow very slow at 700 kg and more. So i sell them when they have 7xx kg. To Feed…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Earning money.

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    Selling corn will Not give much Money. Best was is probably - Buy Bulls and Put them on the pasture. They will grow without additional Help - Seed Maize and use it to Feed Bulls with VertiMix in the barns (in barns improved geowth rate) - Maize you so…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Spray rate.

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    Quote from Mr_Grucha: “Ok, so how I can use slurry if the minimum spray rate is 10000 kg/ha == 50 kg of K, this is too big. I know, I can use syntetic fertilizer, but what I can do with slurry? ” I think there is some misintepreation from your…
  • Kerbo -

    Liked XYZSPAIN’s post in the thread links to mods for test and other features.

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    there is no offset when you use AI what if there is a sliding of the solids in the simulation that depends on many factors and although the AI takes it into account the render of the textures or deformations in a dynamic soil is caused by the object not…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Spray rate.

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    Perhaps a good start is this Thread Fertilizer,Plant,Soil,Silo,Weather,BGP v0.6.0 Spray rate, fertilizer calculator, there are some Videos on the Internet. youtube.com/playlist?list=PLJFbSE_Ydr9qy84UWCh0qqRus7TLkxvmN
  • Kerbo -

    Liked Nachtfalke’s post in the thread Spray rate.

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    Only difference in price and value. No other difference I know about. fertilizer on harbor, sewage plant and in town is "limited". So if you have many field the amount will not be enough for all fields. If traders are empty you will have to wait one…
  • Kerbo -

    Liked XYZSPAIN’s post in the thread links to mods for test and other features.

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    well this is already for a while since it needs to be cooked a little more, we will wait for the MBB advances in joints and scripts. Not the results I expected, known errors : - in transport mode the three of them get up from the ground sometimes in the…
  • Kerbo -

    Liked XYZSPAIN’s post in the thread links to mods for test and other features.

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    continuing with the previous models here you have a short of the Lemken Juwel in the process of adaptation to version 0.9 the advances in the joints have allowed some improvements but they are still far from being satisfactory with what the Varidiamant…
  • Kerbo -

    Replied to the thread How to unload seeder and some more information.

    Post
    Quote from theDuke: “Do you know if the removed seed is stored somewhere, sold or just disappier? ” For now it just disappears
  • Kerbo -

    Liked Nachtfalke’s post in the thread How to unload seeder and some more information.

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    Open the radial menu with middle mouse button. Use Q and E to Switch between implements User Mouse wheel If implements have different Rings in radial menu. On the seeder and on the Tank there should be an Option to empty Tank. Only Maize seeder cannot…
  • Kerbo -

    Liked Deutzfahrer’s post in the thread More animals in the game.

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    Little gimmick in between. I once put all the animals that are included in the game code on the test map. these are in the pasture on the courtyard. If you are interested, you can take a look at it. Animals Testmap
  • Kerbo -

    Liked XYZSPAIN’s post in the thread More animals in the game.

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    if I am not deceived, they are the ones that come with the engine version when you buy it there for many years are to do tests and learn since in the demo version that I downloaded they were already
  • Kerbo -

    Liked kasperbraae’s post in the thread More animals in the game.

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    i miss one thing in this game i missing cows and not just bulls
  • Kerbo -

    Liked Nachtfalke’s post in the thread No chaff / swath animaton after loading a savegame.

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    I can confirm this. I had the same issue with Tucano and another time with Disco 2750 and cutting grass. Only solution for me was to reset Disco 2750 or Tucano. Here I have a savegame for the developers to replicate the issue. Just jump into the Tucano,…
  • Kerbo -

    Liked Jerry67’s post in the thread links to mods for test and other features.

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    Hello @XYZSPAIN, Today I tried to connect the Macdon cutting unit to the Tucano combine harvester. The cutting unit was coupled, but upside down.I only noticed that the Macdon cutting unit has not yet been updated to version 0.9.0. My question. do you…
  • Kerbo -

    Liked Nachtfalke’s post in the thread Vegetation missing near field 39 - and outside of other fields.

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    I would like to confirm @Kerbo 's findings. Further I would like to add another, very similar finding, I think. On fields #31 and #9 there is crops outside of the field borders growing with setAcre command: