Chicken

KS silver
  • Male
  • Member since Feb 3rd 2017
Last Activity
  • Chicken -

    Replied to the thread Silage cutting mission and other little bugs..

    Post
    Same bug in that mission, doesnt recognise harvest progress.
  • Chicken -

    Replied to the thread Loader Control bindings.

    Post
    Thanks for that, I'll see if I can make a keybind that let's us move the loader naturally as it is.
  • Chicken -

    Posted the thread Loader Control bindings.

    Thread
    Hi all. So just trying out the full map here. Trying to bind keys to loader up/down, bucket curl/uncurl, grab open/close...... And..... you can't? The only option I can find is the quickslots where they default to, when you use those, all you get is…
  • Chicken -

    Replied to the thread Early-Access Community Release v0.1.0.0 - Changelog.

    Post
    Deleting the .cfg file worked, thanks.
  • Chicken -

    Replied to the thread Early-Access Community Release v0.1.0.0 - Changelog.

    Post
    Yay! This is awesome!... Only one problem...... How do I get in and out of my tractors? Because the "E" key doesn't do it. I can tab between vehicles. But i can't get out once in. or walk up to one and get in. "E" is still bound to use as per…
  • Chicken -

    Replied to the thread Tech-Demo Release v0.0.9.5 - Changelog.

    Post
    Wow that's some badness with using the front end loader. Mapped a key to the slot buttons the loader controls showed up on. Curl/uncurl bucket functions as a toggle. Stupid, but i can live with it for the purposes of a demo. Raise/lower boom doesn't work…
  • Chicken -

    Replied to the thread TechDemo Release v0.0.9.3 - Changelog.

    Post
    CHANGE: A workaround has been implemented for the AMD graphics driver so a CPU-GPU synchronization can be avoided and the GPU can continue asynchronous when uploading the needed shader parameters. This should cause a performance boost of 50%-200% in many…
  • Chicken -

    Replied to the thread TechDemo Release v0.0.9.1 - Changelog.

    Post
    So I got around to updating the game so I could try the slurry equipment and mission. First off, thumbs up for the dynamic hose to fill the tanker. Modelling is very nice. I have to ask, again, what is up with the minimal thread usage, and minimal…
  • Chicken -

    Replied to the thread TechDemo Release v0.0.9.0 - Changelog.

    Post
    Pretty significant performance improvement. On a 3440x1440 monitor, (which the game supports), getting 30 ish fps on average now, which is almost triple what it was. R290x video card, which works pretty hard at that resolution, so I'd call that a win for…
  • Chicken -

    Replied to the thread Known Cattle and Crops Bugs And Their Fixes.

    Post
    So I saw in another thread how to enable the in game fps/stat menu. Tilde key ( just under ESC key on most kbds) , opens console, type " time " , hit enter, FPS and other stats appear in smallish box, top right of screen. Now if i can find a "…
  • Chicken -

    Replied to the thread Known Cattle and Crops Bugs And Their Fixes.

    Post
    Changing advanced graphics settings causes the game to insta crash, followed by being unable to restart it unless i do a complete uninstall/reinstall. Including checking for leftover C&C folders. CPU use shows about 50% of ONE thread.. Really???? …
  • Chicken -

    Replied to the thread Known Cattle and Crops Bugs And Their Fixes.

    Post
    Had things running on first install. Cannot get back in to game to get exact option I changed to create crash. Crash reporter itself crashes when trying to submit the bug report. Going to muck about with FS mod contest mods, because I can't really do…
  • Chicken -

    Replied to the thread Servertest.

    Post
    Well, the good news is i had it working for a while! Then I tried tweaking graphics settings some, game crashed. Trying re-install now. On a positive note, I did have it running at 3440x 1440 full screen. After some messing about with control settings,…
  • Chicken -

    Replied to the thread Gameplay: Mission #1 Cultivating on our new development map.

    Post
    Nice to finally see a new gameplay video, that's awesome. Voice and translation is sub optimal, but since I guess most of us will watch about 30 seconds of the tutorials before jumping in to the game, it won't be a big deal. side note. The tutorial…