End missions crashes the game

  • End missions crashes the game

    Hi,

    Since the last great update, when i completed a tutorial, the game crashed. I tried two differents tutorials and the result was the same : the game is closed itself.

    The log is below :
    Display Spoiler

    2020-12-18 08:59:36 INFO : Started Professional Farmer: Cattle and Crops v1.1.0.9, built Dec 17 2020, 18:41:27, C4 Version Aug17pre7.0
    2020-12-18 08:59:36 INFO : Changing $logLevel from INFO (3) to WARN (2)
    2020-12-18 08:59:36 WARN : Operating System: Linux 5.4.0-58-generic #64-Ubuntu SMP Wed Dec 9 08:16:25 UTC 2020 x86_64
    2020-12-18 08:59:36 WARN : CPU vendor_id : GenuineIntel
    2020-12-18 08:59:36 WARN : CPU model name : Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
    2020-12-18 08:59:36 WARN : Detected 7904 MB of main memory
    2020-12-18 08:59:36 WARN : ConfigureEngineWindow( fullscreen = 1 )
    2020-12-18 08:59:36 WARN : Display resolution: [ 1920, 1080 ]
    2020-12-18 08:59:36 WARN : Window resolution: [ 1920, 1080 ]
    2020-12-18 08:59:36 WARN : Output resolution: [ 1920, 1080 ]
    2020-12-18 08:59:36 WARN : Primary resolution: [ 1920, 1080 ]
    2020-12-18 08:59:36 WARN : Output primary ratio: [ 1.000000, 1.000000 ]
    2020-12-18 08:59:36 WARN : Output view rect: [ 0, 0, 1920, 1080 ]
    2020-12-18 08:59:36 WARN : GL_VENDOR: NVIDIA Corporation
    2020-12-18 08:59:36 WARN : GL_RENDERER: GeForce GTX 760/PCIe/SSE2
    2020-12-18 08:59:36 WARN : GL_VERSION: 4.5.0 NVIDIA 450.80.02 GLSL_VERSION: 4.50 NVIDIA
    2020-12-18 08:59:36 WARN : Detected 2048 MB of GPU memory
    2020-12-18 08:59:36 WARN in const char* C4::StringTable::GetString(const C4::StringID&, bool) const : Missing String-Table Entry: CTRL-ROPE-SCNO
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_grass
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_grass
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_dirt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_leaves
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_dirt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_grass
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_leaves
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_leaves
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:36 WARN in static bool CNC::GameSubstance::ReadSoundFile(const C4::XmlTag*, CNC::SubstanceSoundFile&, bool) : Missing sound: sounds/surface/vehicle_asphalt
    2020-12-18 08:59:37 WARN : {#color(0,255,255)}[MISSING RESOURCE]{#color(255,255,255)} : 'font/Sword'
    2020-12-18 08:59:37 WARN : {#color(0,255,255)}[MISSING RESOURCE]{#color(255,255,255)} : ''
    2020-12-18 08:59:38 WARN : SteamAchievementManager successfully initialized
    2020-12-18 08:59:44 WARN : Detected NVIDIA GPU driver version 450.80
    Alex

    ----------------------------------------------------------------------------------------------
    Intel(R) Core (TM) i7-4790 CPU @ 3,60 Ghz x8
    RAM 8Gio
    Geforce GTX 760 (driver 440.64)
    Ubuntu 20.04 64bit
  • I tried two tutorials :
    • Farm fertilizer : digestate
    • Harvest : tresh grain
    The game crashed when i completed the last step.

    I had the same problem with scenarios "from seed to harvest". The game crashed after the first task (seed the first field). I came back to the trader, detached the tools. I read the words from professor Farmstein and the game crashed when i clicked on "continue".

    Debug.log
    Alex

    ----------------------------------------------------------------------------------------------
    Intel(R) Core (TM) i7-4790 CPU @ 3,60 Ghz x8
    RAM 8Gio
    Geforce GTX 760 (driver 440.64)
    Ubuntu 20.04 64bit