Pinned Status Update 13 Sep 2019

    • Status Update 13 Sep 2019

      Today we have new information about the current state of development and what we are working on at the moment.

      So far CNC has an engine basis of the C4 Engine with some parts of the successor of the Tombstone Engine. For the Season Update we want to take over even more modules of the Tombstone Engine. Since cherry picking is hardly possible, we're putting together almost half a million lines of code by hand to get almost all the features of the latest Tombstone Engine in one fell swoop. We're also doing this in preparation for the upcoming Tombstone version, which will bring some significant quality leaps in rendering like better SSAO, Godray effects through the trees and performance optimizations.

      The currently available Tombstone engine also contains many optimizations such as multi-threading improvements for increased performance, better material handling in the asset pipeline and sharp fonts in high resolutions that we have not yet been able to adopt. Also, our goal is to edit forests and hedges faster with the new Landscaping tool and also provides the basics for future map modding.

      Here is a video to show you how the Landscaping-Tool works.




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      With your feedback from the last update we added the function to fill the bunker of the biogas plant with helpers. So you don't need shovels anymore. In addition you will soon have the possibility to control the attach and detach of your attachments via the radial menu.
    • masterbrain wrote:

      almost half a million lines of code by hand
      Really Queen

      F.Y.I.
      Some of your customers work in the same branch

      Tombstone version, which will bring some significant quality leaps in rendering like better SSAO, Godray effects through the trees and performance optimizations.
      Nop. the Tombstone lacks D3D support so there will be no performance and optimizations improve for Windows users for the Next generation farming simulator

      The post was edited 1 time, last by gheazu ().

    • New

      TheCoCe wrote:

      gheazu wrote:

      Nop. the Tombstone lacks D3D support so there will be no performance and optimizations improve for Windows users for the Next generation farming simulator
      That's just wrong. The C4 engine has a lot of performance issues that are not at all related to the graphics API. The improvements can help a lot. Also improving rendering algorithms can help
      Ignore this person. All he wants to do is being negative about this product. Keep up the good work guys. Curious how everything will look once it's done :)
      Proper Sim gamer. Rally games tractor and truck games. Bus games and train games you name it :)

    • New

      Lee01Mr wrote:

      Ignore this person. All he wants to do is being negative about this product
      On the contrary im not negative i just tell you what you need to know C4 and Tombstone lacks D3D aka Direct3D

      F.Y.I.
      Direct3D is a graphics application programming interface for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games

      Tombstone is not a engine for a game like this it will not work the engine is not build for what CNC want. I say that before with the C4 engine and all of you treat me like i steal your food.



      We will have another discussion when and if this game will be finish :) Till then keep on dreaming that you will get a decent 60 FPS on low settings and game will run smooth ( BYW a Indie game dos not have a graphics and the same amount of content like AAA but it must run at 60 FPS . That is the difference between Indie and aaa , graphics and content not performance)



      have a nice day and i wish you god speed on a almost half a million lines of code by hand
    • New

      The next update will focus on Seasons. Here the autumn is introduced and the trees can lose their leaves. There won't be a white winter landscape for the Seasonsupdate. Therefore we have to build new shaders for vehicles and buildings. With the engine update we postpone this step.

      Furthermore we are working on many small improvements and features, e.g. that the windows in the tractors become brighter and therefore have a better all-round visibility. The map Albergtal has been reworked, new decals in the village, road markings and signs have been placed.