Status Update 14 June 2019

    • Status Update 14 June 2019

      Last week we presented the new dynamic silage heap. We have extended the morph mesh system extensively. Today’s video shows how you can distribute an already unloaded pile further in the silo using the front loader silage bucket. The displacement (silage pushing) hasn’t been integrated yet.



      We are also currently revising the biogas plant (BGP): the terrain and road paths are being adjusted with appropriate optimizations for the AI. We have equipped the map with new silos with a width of 12 meters (39.4 ft). So you have enough space in the silo when it comes to compacting, for example. The silage heaps can be up to 3.5 meters (11.5 ft) tall. We’re programming the AI not to drive over the heap when it reaches a height of 2 meters and above, but rather to unload over in front of the silo, protecting the vehicle’s chassis.

      In order to explain the new and changed features, we’re in the process of creating a new mission encompassing unloading into the silo, fermentation, and loading into the BGP’s bunker.


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      With the introduction of the new weather system and the adjustments of the plant growth, we are also extending soil fertilisation. Not only the weather will influence your plant growth but also the fertilization and thus the nutrient content in the soil.
    • I have been reading the part in German with the translator and the complaint about how the tractor gets up off the ground is true that in reality it does not happen but here the surface that is growing becomes solid therefore it has to affect the tractor and any solid that is on this surface.
      the solution is that the tractor or a simulation box to make it easier to render modify again the Morfing that is being created, ie a brush (material download) and another brush (tractor) modifies the surface that is being created, in blender about these issues as fill mesh that are being used are created with shapeKeys and these can be modified in many ways another topic is how you export them with collada or openGex and how you implement them in the C4 editor