Early-Access-Update Release v0.4.0 - Grassland Part II

    • Early-Access-Update Release v0.4.0 - Grassland Part II




      The grassland update v0.4.0 adds the Claas Direct Disc 520 cutterbar and a Strautmann Giga-Vitesse 4401 loader wagon to the game.

      Fruit types
      From now on multiple fruit types can be filled into the same trailer allowing you to collect grass, silage, hay and straw at the same time. Select the difficulty level of traders in the options menu under “Gameplay” ➞ ”Sale Mode”. Depending on the setting you will get different prices for mixed loads.

      Quest
      The existing quest “Bring in the hay” has been split. After tedding you get two new quests, allowing you to decide if you want to press the hay into bales or collect it with the loader wagon.

      Console
      We have added multiple new commands. If you enter a command without any parameters it will show a info text in the console with all the available parameters.

      Mods
      If the working width of the Liner 500 isn’t enough for you, xyzspain has a much bigger one for you to use
      cnc.modhoster.com/mods/krone-swadro-2000--29

      And if the Hammer CornKing is too big, you can use the small 3 meter Rabe Unia seeder combination from deutz62 06
      cnc.modhoster.com/mods/rabe-to…l-3000-unia-polonez-3550d

      If you like the work of the modders, don’t forget to thank them and give them a rating! Information regarding new modding projects can be followed in our
      forum


      Steam Winter Sale! ⛄
      Currently all supporters (upgrades) and those who want to become one, will get a 40% discount for Cattle and Crops on our website and on Steam!

      Website: cattleandcrops.com/de/kickstarter
      Steam: store.steampowered.com/app/704030/Cattle_and_Crops/



      The Cattle and Crops Team wishes you a Merry Christmas and a Happy New Year! Our support team will be available again from 07 January 2019, more updates will be available in the week from 21 January 2019.

      We are looking forward to your feedback! If you like CNC, don’t forget to leave a review on Steam!

      As always, changes, bug fixes and new features are listed below in the change log.

      Your MBB Team


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      Changelog

      • NEW Strautmann Giga-Vitesse CFS 4401 DO loader wagon

      • NEW Claas Direct Disc 520 cutting unit

      • NEW Fruit parameters like wetness & rotten (yellow factor according to BBCH value) are visualized in the trailers, during raking and in the bales

      • NEW Chopped field grass, barley, wheat and rye

      • NEW Field grass changes acre into grassland beginning with growth phase 3

      • NEW Prices can vary depending on contamination and quality. This can be changed in the gameplay options:

        • Arcade: Full price for all accepted filltypes

        • Normal: Payment only for the main filltype (remaining cargo yields no money because it’s considered as contamination)

        • Hardcore: Payment only for the main filltype (remaining cargo results in exponential reductions)


      • NEW: Delta-Cap, Giga-Vitesse, Verti-Mix and Bressel und Lade Implements support multiple FillTypes, allowing for mixing of e.g. wheat and barley

      • NEW FruitTypes and FillTypes are translated

      • NEW Tarp animations for Volto and Liner

      • NEW Directly after the plant growth update job is done, a new background job updates the fruit distance colors

      • NEW Claas Disco, Liner, Volto und Quadrant have new sounds

      • NEW There is a new Grassland mission which lets you decide if you want to collect the swath the new loader wagon

      • NEW Tank display has a new design and shows all content




      • BUG FIX There is a new Direct State Access workaround for the AMD 18.2.2 OpenGL driver

      • BUG FIX Other OpenGL errors were fixed which also could lead to performance penalties

      • BUG FIX The workers in the mission “Golden harvest” don’t try to drive onto the same spot anymore. They also drive to the biogas plant silos and unload without getting stuck

      • BUG FIX Morph meshes in trailers don’t have stretching issues anymore

      • BUG FIX Physics issue on attach fixed. Wheels do not teleport anymore when attaching a trailer

      • BUG FIX Quadrant doesn’t randomly stop producing bales any longer

      • BUG FIX Implements will be oriented correctly when the upper link has a fixed length

      • BUG FIX Multiple bug fixes for the Hammer Cornking and seeder units

      • BUG FIX When plants change their growth state they should show up again immediately

      • BUG FIX Cab Controls show a circle again

      • BUG FIX There are no longer attach error warnings when implements are loaded and attached in a savegame

      • BUG FIX The distance fruit colors are now painted in a background job after loading and should now be correct even with old savegames

      • BUG FIX Multiple bug fixes regarding the length of the upper link when attaching. Most implements should work a lot better than they did before.

      • BUG FIX Seeder unit are now in sync with the Hammer Cornking after attaching them

      • BUG FIX Volto CE sticker AO errors removed

      • BUG FIX Dammann Land Cruiser lower/raise reworked, should not be stuck in the raised state anymore

      • BUG FIX The “Menu Tutorial” descriptions have been adjusted and translated into English

      • BUG FIX Renting with the option “In front of the player” does not buy the vehicle




      • CHANGE Unloading a tank should stop correctly when the tank is empty or the target tank is full

      • CHANGE Tucano and Liner deposit swath directly at the raycast hit position

      • CHANGE Disabled user actions now display tooltips and can be moved into the quickslots

      • CHANGE The loading times should be better because the .zip files are uncompressed

      • CHANGE All editor descriptions are now in English

      • CHANGE The friction depending on depth and wetness of the ground was adjusted. Wetness doesn’t have any effect on the friction in Arcade. You don’t sink into the ground because of wetness when on Arcade anymore. Overall vehicles should slide less.

      • CHANGE You don’t sink into the ground anymore if the acre type is grassland

      • CHANGE Destinations at the Farm, Harbour and Biogas plant have been named correctly

      • CHANGE Vehicles take longer to get dirty




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      Modding related

      • NEW Implement Attachable-Marker can be moved in Implements

      • NEW listTanks console command

      • NEW addFillToTank console command

      • NEW takeFillFromTank console command

      • NEW setAcre console command

      • NEW setAcre mission command fruit parameters:

        • volumeMin / volumeMax [0 - …]

        • wetnessUpperMin / wetnessUpperMax [0 - 1]

        • wetnessLowerMin / wetnessLowerMax [0 - 1]

        • energyMJperKGMin / energyMJperKGMax [0 - 1]

        • proteinConcentrationMin / proteinConcentrationMax [0 - 1]

        • fibreConcentrationMin / fibreConcentrationMax [0 - 1]


      • NEW Dirt slider in the World Editor to preview dirt on machines

      • NEW Particles button in the World Editor

      • NEW Swath Controller parameter “Offset”: overrides the random offset

      • NEW Swath Controller parameter “Direct Deposit” (works only on markers): deposits the swath directly on the raycast hit

      • NEW Script methods:

        • Get Delta Time: returns the Script delta time

        • [Swath Controller] Get/Set Output Delay

        • [Swath Controller] Get Package Attribute …

        • [VehicleProxy] Get Fuel Usage: returns the current fuel usage

        • [VehicleProxy] Get Fuel Usage Localized String: returns the current fuel usage in the localized unit

        • Get Fuel Usage Unit: returns the unit of fuel usage

        • Math::FMod: Float Modulo

        • [Attachable Controller] IsAttachableAttached: returns if the attachable is attached

        • [Attachable Controller] GetAttacherType: returns the Attachable Type

        • [TankUnload Controller]: Script-Method “CanUnload”

        • [Tank Controller]: AddFillLitersFromOtherTank

        • [Tank Controller]: AddFillLitres

        • [Tank Controller]: AddFillLitresExt

        • [Tank Controller]: TakeFillLitres

        • [Tank Controller]: CanTakeFill

        • [Tank Controller]: CanTakeFillLitres

        • SetCabControlToolTipFallback

        • SetCabControlToolTipStringID


      • NEW Script Editor: Method parameters and outputs can use vector slots (vector.x, vector.y, …)

      • NEW ShopImage-Marker Machine States Parameter: can set machine states when generating a shop image







      • BUG FIX Script Methods “Rotate to range now” and “Move to range now” will stop a running animation



      The post was edited 3 times, last by JakobTischler ().

    • Great update. although the strautman SZK 1802-H is bugged. It has an issue with ground detection and it is bouncing in place, gets worse when attatched to a vehicle.
      UserBenchmarks: Game 93%, Desk 73%, Work 82%
      CPU: AMD Ryzen 7 1700 - 75.2%
      GPU: Nvidia GTX 1070 - 104.2%
      SSD: SanDisk SSD Plus 120GB - 64.8%
      HDD: Seagate Barracuda 2TB (2016) - 106.1%
      RAM: G.SKILL Ripjaws V DDR4 2133 C15 2x8GB - 77.7%
      MBD: MSI A320M GAMING PRO (MS-7A39)
      :thumbsup:
    • Bemingo88 wrote:

      Hi everyone!

      I woundering when metric system (like liters) comes or have I missed it in settings ? No must for me, but I´m woundering because I live in sweden =)

      Thank you for everything MBB.

      I love what you are doing to the farming games genre =)
      Hi Bemingo88,

      it is already there but only for german language. Looks like when you are playing in english language there is a mix of the different units. There are two threads I know where people are talking about that behaviour:

      Mixed units (galons, kilometers, ...) in not german language
      Wet and dry Gallons or customary unit silliness vs. imperial and metric unit logic.


      Regards
      Nachtfalke