Early-Access-Update-Release v0.2.3.0

    • Early-Access-Update-Release v0.2.3.0





      With the update v0.2.3.0 we have reworked the hydraulics, it now doesn’t push the tractor into the air and the implements don’t sink into the ground too much.

      You can now play the role of the driver during a harvest task und help your employees.

      The game crashed with recent AMD drivers. We implemented a workaround to avoid the problem. At the same time our workaround also solves several rendering Bugs with the free Open Source drivers under Linux like missing wheel tracks on the field.

      Don’t forget to also check in on our official Discord server:
      discord.gg/5CbPZrR

      We hope you have fun testing!

      The MBB team

      All changes, bug fixes and news you can check out in the changelog as always.


      Changelog:

      • NEW: Dirt Ramping - the dirt on vehicles now spreads realistically on the surfaces

      • NEW: You can now assign yourself as driver. In order to do this you have to activate the button ChaserUserAction when a thresher identifies a driver. When driving away from the field, the UserAction has to be deactivated again

      • NEW: The screenshots of all profiles are now being saved in a global folder. In case you delete a profile, the screenshots are preserved. You can find them under \Documents\My Games\Cattle and Crops\Screenshots


      • BUG FIX: The bug that vehicles dug too deep into the ground has been fixed

      • BUG FIX: Shuttle Mode - when shifting from forward to reverse gear the pedals and steering aren’t inverted any longer

      • BUG FIX: During a seed task utilizes the AI helper the appropriate seeder unit

      • BUG FIX: Minimap markers inside of missions are now at their correct position

      • BUG FIX: MB-Trac reverse drive works again

      • BUG FIX: When selling at BGA or at the port, only one financial transaction is created

      • BUG FIX: Two Strautman SZK in a row no longer permanently show the TradingWindow

      • BUG FIX: The unloading animation is now switched off when leaving a vehicle - for technical reasons, the entire transaction is canceled - the player must therefore currently remain in the tractor, if you want to unload yourself

      • BUG FIX: The Lacotec Attacher works again

      • BUG FIX: Weather Mission Command for missions and changes to the weather (the current weather is now displayed instead of the "coming")

      • BUG FIX: The Lemken Juwel 6+1 plow now also creates a plow furrow again


      • CHANGE: Unloading the Tucano now starts automatically

      • CHANGE: The cutting width and animation of the Orbis 750 has been adjusted

      • CHANGE: The pipe of the thresher is now automatically extended when a trailer has been recognized in the near surroundings


      • CHANGE: In order to prevent the rear axle from being unnecessarily removed by the hydraulics, it is now checked if both back wheels are still on the ground and regulated accordingly
    • Well I'm a little disappointed the straw update got pushed back but these are some pretty big and needed fixes. Fact is I'm quite certain my farm doesn't currently have enough cash to buy all the new equipment that'll be coming anyways, so hopefully these fixes make it enjoyable to play again and I can start racking up the old bank account in preparation.
      Nothin' Runs Like A Deere When It's Gettin' Chased By A Magnum

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    • Im also getting crashes on 2nd mission trying to fill slurry tanker.
      UserBenchmarks: Game 93%, Desk 73%, Work 82%
      CPU: AMD Ryzen 7 1700 - 75.2%
      GPU: Nvidia GTX 1070 - 104.2%
      SSD: SanDisk SSD Plus 120GB - 64.8%
      HDD: Seagate Barracuda 2TB (2016) - 106.1%
      RAM: G.SKILL Ripjaws V DDR4 2133 C15 2x8GB - 77.7%
      MBD: MSI A320M GAMING PRO (MS-7A39)
      :thumbsup:
    • From what I can read via Google translate over in the German side of the forum, this actually effected all triggers but a silent hotfix has already been released to steam... If not it will be.
      Nothin' Runs Like A Deere When It's Gettin' Chased By A Magnum

      Display Spoiler

      i7 6700k @4.6 ghz w/ 360mm AIO liquid cooler
      32gb Corsair Vengance 3200mhz
      2 Asus Strix GTX 1070's w/ HB Bridge
      Asus Maximus Hero VIII
      Corsair HX 850i
      256gb Samsung 960 Evo (Boot)
      512gb Samsung 860 Pro (Games and Programs)
      1tb WD Black (Recordings)
      2 2tb WD Red (Mass Storage & Back-ups)
      Asus Blu-Ray Burner
      Corsair 780T
      APC 1500VA UPS w/ additional battery
    • masterbrain wrote:

      CHANGE: Unloading the Tucano now starts automatically
      I haven't tried new update yet, but I think this auto unload is step back, at least for hardcore players.

      Does it mean, that if you unfold the pipe and immidiately when you come with the pipe above the trailer, it will start unloading?
      In my opinion, last way was much better. (You came above the trailer and unloading started after your click at the chosen joystick's button).
      You could simulate and control unloading like IRL.


      CPU Type - Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
      GPU Type - Graphics Chipset AMD Radeon R9 280X 3,072 GB GDDR5
      GPU Driver - Radeon Software Version 17.12.1
      RAM - 8 GB
      Win 7 64bit