I've not seen a 'dedicated' post about this topic ....
My searches have shown ...The Roadmap thread, this this thread which touched off the topic and this thread talks fertilisation a little.
Soil management when it can be done properly is a big interest area for me.
So I wanted to ask for opinions and thoughts on the topic of soil management in a dedicated thread.
...or put me in the right direction if there is an open discussion already.
I recall really enjoying the Soil Management and Crop Growth mod all the way back in Giants FS2013.
It was fantastic. I put upwards of 600hrs into that game. Note: any reference to Giants games are strictly comparison only.
The 'Roadmap' lists a number of exciting features including basic and advance plant growth, environmental influence and seasons. I have a good feeling already that what I am hoping for is in the plan already for the full release of the game.
As farming intensity rises and with changes in climate, both have such effects on soil quality and crop performance, that the days spreading a fertiliser because "it's been long enough since the last time" kind of approach, are not so common today.
When you take into account the cost of fertiliser, farmers today are making use of soil testing more and more. It's as much to minimise their cost as it is to avoid waste and ensure they optimise their soil for the intended crop.
With improved cultivators for example, ground can be run on less, resulting in less compacting of the soil and this in turn has effects on better aeration and drainage in general.
A very wet day or three with lots of rain straight after spreading fertiliser, on perhaps an already wet field, might wash most of it off the field. So that weather forecast, discussed in other threads, is again central to the planning and management decision. All these things I hope come into play with CnC.
The idea of taking a tired and starved field and bringing it back to full yield is something I would really enjoy.
How much detail are folks interested in regarding soil management?
Lots I hope!
Jack
My searches have shown ...The Roadmap thread, this this thread which touched off the topic and this thread talks fertilisation a little.
Soil management when it can be done properly is a big interest area for me.
So I wanted to ask for opinions and thoughts on the topic of soil management in a dedicated thread.
...or put me in the right direction if there is an open discussion already.
I recall really enjoying the Soil Management and Crop Growth mod all the way back in Giants FS2013.
It was fantastic. I put upwards of 600hrs into that game. Note: any reference to Giants games are strictly comparison only.
The 'Roadmap' lists a number of exciting features including basic and advance plant growth, environmental influence and seasons. I have a good feeling already that what I am hoping for is in the plan already for the full release of the game.
As farming intensity rises and with changes in climate, both have such effects on soil quality and crop performance, that the days spreading a fertiliser because "it's been long enough since the last time" kind of approach, are not so common today.
When you take into account the cost of fertiliser, farmers today are making use of soil testing more and more. It's as much to minimise their cost as it is to avoid waste and ensure they optimise their soil for the intended crop.
With improved cultivators for example, ground can be run on less, resulting in less compacting of the soil and this in turn has effects on better aeration and drainage in general.
A very wet day or three with lots of rain straight after spreading fertiliser, on perhaps an already wet field, might wash most of it off the field. So that weather forecast, discussed in other threads, is again central to the planning and management decision. All these things I hope come into play with CnC.
The idea of taking a tired and starved field and bringing it back to full yield is something I would really enjoy.
How much detail are folks interested in regarding soil management?
Lots I hope!
Jack
Go Handy & Give 'er Lolly