steyrterrus wrote:
Hello,
Maybe i missed something but is there something to play already from the game?
Roadmap
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Alright, thanx Jeytav.
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steyrterrus wrote:
Hello,
Maybe i missed something but is there something to play already from the game?
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Jeytav wrote:
steyrterrus wrote:
Hello,
Maybe i missed something but is there something to play already from the game?
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Maybe crash the whole thing with praise!
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The server will not crash if they use torrent for download.
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not as far as im aware steyrterusgamerbaz
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Jeytav wrote:
I decided to make a road map showing only the milestones for milestone 1, with their respective percentage and if any of them has been changed since release.
Red = the current machine is not at 70%
Crossout= old percentage and the new percentage number will be added after it
Green = a new addition to the milestone 1 tree, either because I missed it(Animal transport trailer) or because the devs added a new one(Online Radio)
MS-1 Roadmap - 79%
Gamemode - 70%
Sandbox mode - 70%
Gameplay - 79%
Display Spoiler
Fieldwork - 90%
Bulls - 80%
Animal Transport 90%
BGA (basic) - 80%
Cab control - 80%
Displays - 70%
Employees and AI - 85%
Find the Vehicle (tut) - 80%
Cultivating (tut) - 90%
Plowing (tut) - 85%
Seeding (tut) - 65%
Fertilizing (tut) - 80%
Harvest (tut) - 90%
Transport (tut) - 90%
Animal Feeding (tut) - 70%
BGA Filling (tut) - 60%
Sale of animals (tut) -50%- 60%
Management - 89%
Updated 06/04/2017
Display Spoiler
Profile Create and Delete - 90%
Savegames - 80%
Buy/Sell - 100%
Search/Filter/Sort - 90%
3D viewport of the live view - 90%
Task overview and history - 80%
Calender - 70%
AI Transport - 90%
AI Field work - 90%
AI Harvest - 90%
Hire/Dismiss AI - 100%
Personnel costs - 90%
Buy/Sell field - 100%
Field status - 85%
Bank loan -80%- 85%
Machinery - 84%
Updated 06/04/2017
Display Spoiler
Tractor - 80%
Telehandler - 30%
Forage Harvester - 90%
Corn seeder 75%
Fertilizer - 90%
Trailers - 95%
Forage Wagon - 95%
Cultivator - 80%
Disc harrow - 95%
Plow - 90%
Sprayer - 90%
Liquid manure sprayer - 80%
Frontloader tools - 95%
Weight pack - 95%
Cutter bar - 70%
Feed mixer - 85%
Animal transport trailer - 95%
World - 82%
Display Spoiler
Dev/Tutorial map - 75%
Default map - 75%
BGA - 70%
Cattle shed - 80%
Machine shed - 80%
Harbor - 90%
Cooperative - 90%
Vehicle shop - 90%
Sewage plant - 80%
Gas Station - 85%
Town Buildings - 90%
Trees - 90%
Traffic signs - 90%
Street System - 60%
Traffic - 80%
Pedestrians - 90%
Technical - 72%
Updated 06/04/2017
Display Spoiler
Launcher & Updater - 65%
Download server - 25%
Bug report - 90%
Account management - 80%
Steam Support - 50%
Vehicle physics - 90%
Attaching implements - 90%
Physical Terrain effects - 65%
Dynamic fill planes -30%- 40%
Persistent wheel tracks - 80%
Dynamic terrain - 70%
Plant growth (basic) - 80%
Day/Night cycle - 100%
Steering wheel / analog controller - 95%
Online radio - 75%
Vehicle & Enginesounds - 60%
Modding - 79%
Display Spoiler
Modding tutorials - 0%
Village building - 90%
Industrial buildings - 95%
Signs - 95%
Creating maps - 80%
Creating vehicles - 80%
Creating missions and quests - 95%
Creating building - 100%
And thank you for doing this -
Really impressed with the devs. Fantastic Community. Can't wait to get involved.
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@Jaytav
I miss in your list
Move that mountain (MS4) it's grow up from 10% to 15%
(Sorry my English is not the best )
Regard LindeDesktop:
Display Spoiler Dell XPS 8700
i7-4970
GTX 660ti
32GB RAM
2x SSD ( System / Games)
2xHDD
Laptop:
Display Spoiler MSI GT72 Dominator/Pro
i7-6700HQ
GTX 980M 4GB DDR5
16GB Ram
SSD + HDD -
GerLinde wrote:
@Jaytav
I miss in your list
Move that mountain (MS4) it's grow up from 10% to 15%
(Sorry my English is not the best )
Regard Linde
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No.Workstation: i7 5960x | 128GB RAM | GTX 1080
HP Omen Laptop: i7 6700HQ | 16GB RAM | GTX 1070 -
OlaHaldor wrote:
No.
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Huh, my response is suddenly out of context. I swear someone asked whether it was playable right now, and I simply said "no". Oh well..Workstation: i7 5960x | 128GB RAM | GTX 1080
HP Omen Laptop: i7 6700HQ | 16GB RAM | GTX 1070 -
steyrterrus wrote:
Hello,
Maybe i missed something but is there something to play already from the game?
OlaHaldor wrote:
No.
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OlaHaldor wrote:
Huh, my response is suddenly out of context. I swear someone asked whether it was playable right now, and I simply said "no". Oh well..
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so by the looks of the roadmap now, I think all MS1 have to reach 90% for the EA to release. They've highlighted them in green which for me looks like an "this is ready" statement?
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Nybyggarn wrote:
so by the looks of the roadmap now, I think all MS1 have to reach 90% for the EA to release. They've highlighted them in green which for me looks like an "this is ready" statement?
This just means all MS1 features has to be at 70% or above. 70% is just the minimum for readiness. -
Thought I'd put this one out there, I maybe totally way of the mark and talking rubbish here but here goes, does anyone else think they're holding out the EA release untill they hit 10,000 supporters as we are only a few hundred away and reading the roadmap we aren't far away from reaching the intended milestone one either. Or am I just talking nonsense and this is just shear coincidence or could we even be in for an Easter surprise release next week?
The post was edited 1 time, last by Paul91 ().
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@masterbrain
You have forgotten the english Community
masterbrain wrote:
Inspired by your subdivision of the Roadmap for Milestones, we have just introduced a second version of the Roadmap:
cattleandcrops.com/roadmap-milestones
FarmdogGruß Hofhund
Ryzen5 1600X, MSI GTX1050TI, Gigabyte AB350-Gaming, bequit PurePower 10 600W, HyperY Predator 3GHz DDR4 16GB, Samsung Evo 850 256GB -
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I guess getting the different things that need controls (up/down/extend/tilt) requires some good thinking to work as intended and at the same time be stable.Workstation: i7 5960x | 128GB RAM | GTX 1080
HP Omen Laptop: i7 6700HQ | 16GB RAM | GTX 1070 -
Hofhund wrote:
@masterbrain
You have forgotten the english Community
masterbrain wrote:
Inspired by your subdivision of the Roadmap for Milestones, we have just introduced a second version of the Roadmap:
cattleandcrops.com/roadmap-milestones
Farmdog
Nybyggarn wrote:
so by the looks of the roadmap now, I think all MS1 have to reach 90% for the EA to release. They've highlighted them in green which for me looks like an "this is ready" statement?
The things that have changed in the MS-1 milestones since I last updated my post is:
Launcher and updater went from 65 - 70% which means that is EA ready
Download server went from 25% to 30%The post was edited 2 times, last by Jeytav ().
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Paul91 wrote:
Thought I'd put this one out there, I maybe totally way of the mark and talking rubbish here but here goes, does anyone else think they're holding out the EA release untill they hit 10,000 supporters as we are only a few hundred away and reading the roadmap we aren't far away from reaching the intended milestone one either. Or am I just talking nonsense and this is just shear coincidence or could we even be in for an Easter surprise release next week?
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Paul91 wrote:
Thought I'd put this one out there, I maybe totally way of the mark and talking rubbish here but here goes, does anyone else think they're holding out the EA release untill they hit 10,000 supporters as we are only a few hundred away and reading the roadmap we aren't far away from reaching the intended milestone one either. Or am I just talking nonsense and this is just shear coincidence or could we even be in for an Easter surprise release next week?
I don't think they will go for a easter release mainly because once you release a game to the public there will be a bugs galore. Personally I would do all I could to get the game ready to be released by easter and then use easter to take a small break and then release the game the following week so my team is rested and ready to take on a ton of bugs while working on getting the next modules ready -
what is the date estimated for release EA?Amazing the speed in this proyect.... 0_0
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Vanquish081 wrote:
what is the date estimated for release EA?
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Jeytav wrote:
Vanquish081 wrote:
what is the date estimated for release EA?
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brandonb21 wrote:
Jeytav wrote:
Vanquish081 wrote:
what is the date estimated for release EA?
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carl55555 wrote:
brandonb21 wrote:
Jeytav wrote:
Vanquish081 wrote:
what is the date estimated for release EA?
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Based on how things are going, I would be surprised if EA is not out by end of April.
Looking over the roadmap, I don't think a telehandler and modding support really needs to be in Milestone 1. These are not needed for the first EA trial. -
Johndeere167 wrote:
Based on how things are going, I would be surprised if EA is not out by end of April.
Looking over the roadmap, I don't think a telehandler and modding support really needs to be in Milestone 1. These are not needed for the first EA trial.
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0ne of the post I see said 3 week late that would mean next week I hope. LOL
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Hi, I explained what MS1?
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Sterbo wrote:
Hi, I explained what MS1?
Stage 1 -MS1 EA
Stage 2 -MS2 EA
Stage 3 -MS3 EA
Stage 4 -MS4 EA
Each of the stages of early access will be made available in succession. Namely, it will be MS1, which is the current beta that was due in March.