Early-Access-Update-Release v0.1.4.0

    • Early-Access-Update-Release v0.1.4.0




      With today’s update v0.1.4.0 we were able to fix some reported bugs regarding the AI. Multiple workers with the same task on a field are now working together better.

      We also have a new vehicle for you, the Deutz Fahr 7250 TTV.

      Crops are now placed in the way they are seeded. This can be seen in the headland and when sowing in curves.

      As another addition, tutorial missions for the usage of the menu and the controls have been created. We enhanced the quest system for this, in order to highlight buttons and other elements in the menus.

      We also took care of the topic steering, the first bugs with some steering wheels and the changed pedals have been fixed and the shuttle mode should now also work with a steering wheel, which many of you have requested. A further goal is to divide the steering, for example in “general”, “on foot”, “vehicle”, etc. It should then also be possible to assign a key for different situations. Subsequently we will have a look at the topic headtracking.

      Please check out all the changes, bug fixes and news in our changelog, as always.

      Unfortunately we had to postpone the answering of the community questions (Q&A) a little bit, but the answers will follow soon.

      *Discount promotion* Starting friday 3-30-2018 0:00 o’clock Central European Time until monday 04-02-2018 inclusive there are 20% discount on Cattle and Crops (homepage and Steam).

      We wish you happy Easter and fun testing!

      The MBB team

      Changelog:

      • NEW: Deutz Fahr 7250 TTV
      • NEW: Tutorial missions for the menu and the controls of character and vehicles
      • NEW: The quest system has been improved: we now can highlight buttons and elements in the menus. We need this function for tutorial quests like for example “Press the tab ‘Trader’ in the menu” or “Buy a certain tractor”
      • NEW: Crops are now placed in the way they are seeded. This can be seen in the headland and when sowing in curves
      • NEW: There’s the new option “Pin minimap” in the gameplay settings. It can be enabled/disabled
      • NEW: First default configurations for steering wheels like G27/29 and Thrustmaster have been created
      • NEW: Console command “reloadMissions” with which missions can be loaded anew
      • NEW: A hint is being displayed when closing the game in windowed mode with the “X”
      • NEW: The minimap can be extended via keystroke (default key “M”)


      • BUG FIX: When multiple employees are working on a field, the last one waits until the others have left the field until he starts working on the headland
      • BUG FIX: The employee now also follows the Jaguar, even if there are few plants in front of the cutting unit
      • BUG FIX: The workers now should use the correct entry to the vehicle trader
      • BUG FIX: Seeded fields that are seeded again are not fully grown after the first night any longer
      • BUG FIX: The tire tracks of some vehicles and implements have been fixed and should now be located directly under the tires
      • BUG FIX: The turn signals of vehicles and implements have been synchronized
      • BUG FIX: The problems that occured with the transport crutch of the Stapel addon after loading a savegame have been fixed
      • BUG FIX: An error has been fixed, where the weight of implements was changed when they were attached/detached
      • BUG FIX: Braking and accelerating aren’t changed when the option”toggle drive forward/backward” is activated
      • BUG FIX: Braking and acceleration aren’t being changed for the Logitech G29 any longer
      • BUG FIX: In a task, the CornKing is being correctly attached
      • BUG FIX: A waypoint is now being set correctly when the mini map isn’t anchored
      • BUG FIX: There are no more graphics errors on the minimap when navigating


      • CHANGE: Improvements for the input and input configurations:
        • Bug fix: Resetting assignments doesn’t reset all assignments
        • When a key/axis is configured that is already assigned, a dialog is displayed, asking if you’re sure
        • Key bindings/axes can be deleted with a right click. Here, too, a dialog asks first, it also reacts to “Escape” and “Enter”
        • You can choose, which device you want to configure (the input of others is ignored), this should lead to a less frustrating experience, especially for the usage of multiple joystick-like devices or TrackIR (emulated, not properly supported yet!)
        • The deadzone of axes can be 0 now
        • The joystick calibration window has been translated
        • Some smaller cosmetic improvements and bug fixes

      • CHANGE: The transmission shuttle mode has been reworked and now should work in combination with steering wheel controls
      • CHANGE: The worker now switches the light on when it is (getting) dark
      • CHANGE: The jumping height has been adjusted to the according physics level
      • CHANGE: Diverse changes in the editor
    • Tasks are utterly broken for me on this patch.

      Was having issue last patch of game crashing upon transition to field entry from transport to field.

      Now refuses to do any task.
      Drives to field, gets to field entry point, and stops. Task menu shows task as done.
      Except they didn't do anything, but drive to the field.
      Tried with all tractors, plow and cultivator, the 3 hired staff I have.
      Approx. a dozen attempts, sending to 4 different fields.
      No joy.

      Is there a restriction of some kind on calendar day vs assigned task, or some setting I'm missing that causes this behaviour?
      R5 3900x / Crosshair 6 Hero / 32 GB Gskill FlareX 3200 / Vega 64 LC/ Samsung 960 Evo NVMe
      M.2 500GB / Samsung 840 Evo Sata 6 500Gb / 1TB WD Blue / Thermaltake 360mm AIO
      / Corsair HX 850w / Phanteks Enthoo Pro / Win10 Home 64 bit / LG 34UM88C 3440 x 1440 21 x 9 monitor.
    • For me, continuation of the original savegame.

      Is a re-start, or uninstall/re-install neccessary then?

      I did not want to do that unless needed, one would think info on errors from one patch to the next on the same savegame would be useful.

      Is there a way to create multiple saves and name them? This would be useful.
      One could copy the savegame file to desktop, and re-mount it to test for inconsistencies, if this would be useful.
      R5 3900x / Crosshair 6 Hero / 32 GB Gskill FlareX 3200 / Vega 64 LC/ Samsung 960 Evo NVMe
      M.2 500GB / Samsung 840 Evo Sata 6 500Gb / 1TB WD Blue / Thermaltake 360mm AIO
      / Corsair HX 850w / Phanteks Enthoo Pro / Win10 Home 64 bit / LG 34UM88C 3440 x 1440 21 x 9 monitor.
    • I can't confirm 100% that the AI mai have some issues with old saves but on my old save from 0.1.3.0 I had some AI issues and then on 0.1.4.0 they just stopped working on that save, but in my new save that work fine. So I would suggest that you try and create a new savegame/profile and see what happens :)

      You can have several profiles which has their won save games so jsut try and make a new profile

      i5 4690k - 3,5 Ghz, EVGA gtx 1070 ftw hybrid - 8 gb vram, 16 gb 1600 Mhz ddr3 ram
    • Oh thanks!.
      I'll give that a go and see if it clears up then.
      R5 3900x / Crosshair 6 Hero / 32 GB Gskill FlareX 3200 / Vega 64 LC/ Samsung 960 Evo NVMe
      M.2 500GB / Samsung 840 Evo Sata 6 500Gb / 1TB WD Blue / Thermaltake 360mm AIO
      / Corsair HX 850w / Phanteks Enthoo Pro / Win10 Home 64 bit / LG 34UM88C 3440 x 1440 21 x 9 monitor.
    • For me no crashing so far but I noticed one thing. When I attach the cultivator to any tractor the moment I lower it on the ground the discs aren't turning and the harrows aren't moving. Just static. And the soil is so soft that the wheels just keep spinning and I move around at 2mph in the field. Even with plowing in any field there is no traction so no speed or straight plowing. Am I missing something?
      Proper Sim gamer. Rally games tractor and truck games. Bus games and train games you name it :)

    • So I used the worker, sort of, to take off last few fields of corn, by using the "Call Trailer" button on the harvester.
      This worked as intended.
      Planned on loading silage manually from the farm and selling, since you can't use the tasks to deliver straight to the biogas.

      I buy the biggest loader bucket, so it will be slightly less tedious.
      Try to hook the bucket to the loader, aaaannnddd.....
      insta crash.
      Tried re-setting the bucket, drive to rental place, attempt to hook up, insta crash.
      Tried to unhook the loader frame separately, insta crash.

      Don't see how this has anything to do with the worker system, merely hooking up an implement, which I have used a lot in the previous patch.

      Makes it pretty much impossible to continue in any fashion.

      Anyone else get this bug?
      R5 3900x / Crosshair 6 Hero / 32 GB Gskill FlareX 3200 / Vega 64 LC/ Samsung 960 Evo NVMe
      M.2 500GB / Samsung 840 Evo Sata 6 500Gb / 1TB WD Blue / Thermaltake 360mm AIO
      / Corsair HX 850w / Phanteks Enthoo Pro / Win10 Home 64 bit / LG 34UM88C 3440 x 1440 21 x 9 monitor.