Collision or mass lower than Infinite node

    • Collision or mass lower than Infinite node

      Hey all,
      I was wondering if anyone managed to get collision or mass working with a shape that's located lower than the Infinite Node. It's obviously possible to use the same translations and rotations on the collision of an animated part but it would be much easier to just locate the collision lower in the tree. This also makes grouping collisions impossible for me right now. Especially for more complex shapes that need multiple collision shapes to approximate.
      I suppose this has performance reasons as updating collisions is probably pretty expensive but it's also pretty annoying at the same time.

      So if someone managed to get it working I'd be glad if they'd share it with us. ^^