In the growth of corn there are still problems.
And it seems there are more of them since version 0.1.0.3.
Current situation in version 0.1.0.5.
Background: There are sequenced or plowed fields.
The beginning of April - i.е. beginning of inoculum.
The game is saved.
1. If after loading the game immediately sow the field - then at the nearest recalculation at 00:00 corn will rise completely.
2. If after downloading the game at the beginning of promatat one day through 00:00 and sow the fields the next day, then .... And here's the most interesting ... Corn neither rises nor when in the current game session, how many days you will not soared after that.
In the version 0.1.0.2. following the second option, corn grew after a few days. Now ceased to grow at all.
My opinion: the stage of plant growth does not persist in conservation.
And when calculating at 00:00, if the system sees the data of the previous calculation, it operates according to the standard algorithm, if there is no data of the previous calculation in the computer's memory (ie this is the first calculation after loading the game), then the system sets the maximum growth.
Maybe it makes sense to execute this calculation halfway after loading the game - saving the current state of the fields in memory for further calculation, so that at least you could load and immediately sow, and not wind 1 day.
And it is natural to return the growth of corn, as it was in version 0.1.0.2.
Before introducing new crops and seasons - it would not be bad to understand until the end with the growth of corn, so that it normally rasa under any circumstances.
And it seems there are more of them since version 0.1.0.3.
Current situation in version 0.1.0.5.
Background: There are sequenced or plowed fields.
The beginning of April - i.е. beginning of inoculum.
The game is saved.
1. If after loading the game immediately sow the field - then at the nearest recalculation at 00:00 corn will rise completely.
2. If after downloading the game at the beginning of promatat one day through 00:00 and sow the fields the next day, then .... And here's the most interesting ... Corn neither rises nor when in the current game session, how many days you will not soared after that.
In the version 0.1.0.2. following the second option, corn grew after a few days. Now ceased to grow at all.
My opinion: the stage of plant growth does not persist in conservation.
And when calculating at 00:00, if the system sees the data of the previous calculation, it operates according to the standard algorithm, if there is no data of the previous calculation in the computer's memory (ie this is the first calculation after loading the game), then the system sets the maximum growth.
Maybe it makes sense to execute this calculation halfway after loading the game - saving the current state of the fields in memory for further calculation, so that at least you could load and immediately sow, and not wind 1 day.
And it is natural to return the growth of corn, as it was in version 0.1.0.2.
Before introducing new crops and seasons - it would not be bad to understand until the end with the growth of corn, so that it normally rasa under any circumstances.