Albergtal, Field 40 dead spots, unable to plough, cultivate or sow them and they cause AI harvesting problems.

  • Albergtal, Field 40 dead spots, unable to plough, cultivate or sow them and they cause AI harvesting problems.

    In field 40 there are 13 or 14 spots each approximately ~1m2 square that cannot be ploughed, cultivated or sown and are immune to wheel tracks etc, as if the pixels/texels of the underlying mesh displacement map in these areas are assigned the wrong values in comparison to the rest of the field.

    They also seem to cause problems with AI harvester, especially on the southern headland edge of field 40, as the southernmost ~1m2 square dead spot corresponds to the centreline of the harvester/AI path.
  • In v0.1.0.3, no amount of manual ploughing and cultivatingwill get rid of them for me on all the ones I have tried (using a profilecreated with v0.1.0.3).


    They visually disappear with ploughing because they have theploughed texture and displacement map applied to them so then match thesurrounding ploughing, but they are still there immune to tyre tracks and evenrunning the last plough furrow doesn't displace that square of mesh, then whenthe cultivator or seedier repass over them they then become easy to see again,likewise no crops will be planted on them, and AI still do odd things when theyreach the southernmost headland one, as they think it’s the end of the field, Ialso think it’s why AI do very odd things on F40 in general when harvesting.


    edit:

    The post was edited 1 time, last by b101uk: added YouTube video ().