1: currently the reversing system is set up as per an on-land plough rather than in-furrow, i.e. 180deg of total rotation relative to the headstock, as a result when the tractor is running with two wheels on one side of the tractor in a furrow the first furrow body of the plough is running deeper in the ground than the last furrow body of the plough, rather than all furrow bodies being uniform in their depth, i.e. the turn-over of the plough should be >180deg, e.g. if a tractor with two wheel on one side in a furrow, then the tractor could be at an angle of ~5deg thus the ploughs headstock will also be tilted at ~5deg with the tractor, thus the relative total turn-over angle would be ~180deg + 5deg + 5deg = ~190deg.
you could even at the farm place a concrete block 0.2m high (or furrow depth) 0.5m wide and 6m long with ramped ends so a tractor can pull onto it with wheels of one side of the tractor with a plough, they can then lower the plough turned so the last furrow is on the same side as the ramp and with the angle setting slider set the exact number for a specific tractor that places all plough bodies uniformly on the ground mimicking what would happen when ploughing (the wheels on the ramp mimicking the wheels on unploughed ground, the opposing wheels on the ground mimicking the wheels in the furrow at the working depth of the plough – thus the flat expanse of ground the plough bodies are uniformly resting on is working depth)
3: side forces, currently as plough get bigger more and more tractor power is lost to countering side-forces due to the simple off-set drag, would it not be an idea to implement a counter-force mimicking the trust of soil pushing on the mouldboard etc of each body to act as a counterforce to off-set drag, this counterforce could be placed at mid working depth mid-way along the frame of the plough as a single force and could further be perturbed by the field/soil conditions so the point of balance of off-set drag and the applied counterforce happens at a specific speed which changes with field/soil conditions, i.e. a lose relatively dry soil reminiscent of a sandy soil that flows easily would have a higher balance speed than a compact baked dry or a very heavy clay soil which would both have a lower balance speed.
So countering off-set drag would be a little more involved and there would be a “optimum” speed that changes with field conditions but only so far as you can develop traction to attain that speed, so very wet conditions you shouldn’t be ploughing will still equally apply as you just don’t have traction, while very compact hard dry soils where you have massive amounts of traction going to fast the counter-force would be much greater than the off-set drag witch could be penalised by damage to the plough, or it disconnecting from the tractor to dissuade going to fast for the ground conditions.
Now granted this is not quite what happens IRL though the soils flowing over the mouldboards do produce more counter force than that of off-set drag, but IRL the counter force is pushing into each furrow wall via the plough body landslides, but having a counterforce from soil moving over the mouldboards with some speed variance in relation to field conditions would be better than what you have now and I would imagine it would be much easier than also adding an equation for furrow walls and landslides pushing on them, rather than just taking any excessive amount of counterforce above a specific threshold/duration to emanate as increased damage rate or the plough disconnecting from the tractor in extremes to dissuade excessive speed in cases your tractor is much bigger than the power/traction requirement of the plough &/or that field condition is conducive to high traction but NOT to high ploughing speed.
Another alternative, would be to take this counterforce and up to a specific threshold apply it at 90deg to the relative angle of the plough body landslides, so if you are going to slow you have a slight pull on the tractor towards the off-set drag direction and thus the furrow wall you are running in, at the optimal speed for field conditions off-set drag and counterforce are equal so there is little to no counter-steering needed, and going a bit to fast it starts pulling the tractor the other way towards the preceding furrow pass, then once this small threshold is reach and given how some forces multiply instead of apply the force at 90deg to the relative angle of the plough body landslides the angle instead starts to decrease above this threshold, so itself it starts to become drag too and without their either being excessive off-set drag or counterforce trying to push the tractor one way or the other, as changing the angle of the counterforce above a specific threshold as forces ramp-up would absorb excessive power from the tractor, given if it takes X power to plough it 8km/h in specific field conditions, then it will take twice that amount of power to pull the same plough at 12km/h and four times the power at 16km/h, which changing the angle of the counterforce could help deal with up to the ultimate threshold you decide to brake or detach the plough.
- I have used 5deg as a simple example number, as the angle is dependent on furrow depth the tractor wheels are running in, and the wheel-track width of the tractor as to its relative angle vs.the ground which is not accounted for currently.
you could even at the farm place a concrete block 0.2m high (or furrow depth) 0.5m wide and 6m long with ramped ends so a tractor can pull onto it with wheels of one side of the tractor with a plough, they can then lower the plough turned so the last furrow is on the same side as the ramp and with the angle setting slider set the exact number for a specific tractor that places all plough bodies uniformly on the ground mimicking what would happen when ploughing (the wheels on the ramp mimicking the wheels on unploughed ground, the opposing wheels on the ground mimicking the wheels in the furrow at the working depth of the plough – thus the flat expanse of ground the plough bodies are uniformly resting on is working depth)
3: side forces, currently as plough get bigger more and more tractor power is lost to countering side-forces due to the simple off-set drag, would it not be an idea to implement a counter-force mimicking the trust of soil pushing on the mouldboard etc of each body to act as a counterforce to off-set drag, this counterforce could be placed at mid working depth mid-way along the frame of the plough as a single force and could further be perturbed by the field/soil conditions so the point of balance of off-set drag and the applied counterforce happens at a specific speed which changes with field/soil conditions, i.e. a lose relatively dry soil reminiscent of a sandy soil that flows easily would have a higher balance speed than a compact baked dry or a very heavy clay soil which would both have a lower balance speed.
So countering off-set drag would be a little more involved and there would be a “optimum” speed that changes with field conditions but only so far as you can develop traction to attain that speed, so very wet conditions you shouldn’t be ploughing will still equally apply as you just don’t have traction, while very compact hard dry soils where you have massive amounts of traction going to fast the counter-force would be much greater than the off-set drag witch could be penalised by damage to the plough, or it disconnecting from the tractor to dissuade going to fast for the ground conditions.
Now granted this is not quite what happens IRL though the soils flowing over the mouldboards do produce more counter force than that of off-set drag, but IRL the counter force is pushing into each furrow wall via the plough body landslides, but having a counterforce from soil moving over the mouldboards with some speed variance in relation to field conditions would be better than what you have now and I would imagine it would be much easier than also adding an equation for furrow walls and landslides pushing on them, rather than just taking any excessive amount of counterforce above a specific threshold/duration to emanate as increased damage rate or the plough disconnecting from the tractor in extremes to dissuade excessive speed in cases your tractor is much bigger than the power/traction requirement of the plough &/or that field condition is conducive to high traction but NOT to high ploughing speed.
Another alternative, would be to take this counterforce and up to a specific threshold apply it at 90deg to the relative angle of the plough body landslides, so if you are going to slow you have a slight pull on the tractor towards the off-set drag direction and thus the furrow wall you are running in, at the optimal speed for field conditions off-set drag and counterforce are equal so there is little to no counter-steering needed, and going a bit to fast it starts pulling the tractor the other way towards the preceding furrow pass, then once this small threshold is reach and given how some forces multiply instead of apply the force at 90deg to the relative angle of the plough body landslides the angle instead starts to decrease above this threshold, so itself it starts to become drag too and without their either being excessive off-set drag or counterforce trying to push the tractor one way or the other, as changing the angle of the counterforce above a specific threshold as forces ramp-up would absorb excessive power from the tractor, given if it takes X power to plough it 8km/h in specific field conditions, then it will take twice that amount of power to pull the same plough at 12km/h and four times the power at 16km/h, which changing the angle of the counterforce could help deal with up to the ultimate threshold you decide to brake or detach the plough.