when i go in and buy hose and pipe then more x is by pictureandI can't put things on a tractor or plow
for some reason you can not find the logo of selfmade this does not cause any problem sun that you lack the texture in the store
here you have some shots causing the same error and everything works, in the next update I will review it but please check selfmade MBB weight models the same happens to you
n theory the error can come from here selfmade or selfMade lately I have seen some cases of this I do not get the error
The post was edited 1 time, last by XYZSPAIN ().
cultivators of vicom and kverneland will be updated at the end of the week for now lack the sound and changes of textures as well as a suitable dirt
I had to assemble it again since the changes made by MBB had left it unusable, it still has some instability but the most beautiful thing is to see the renders during the process which is the most difficult of all when making a model with fredons
many thanks for answers
Awesome Plough and Seeder Combination.
The only problem i had was to get the two Metal Pipes in the middle of the roof,
it tooks some time but it works nicely now, my Helper works allso well with it.
One Question, does it just support mid size Traktors?
It seems to be that it dont Work on the 900 er Claas with the metal pipes, to install.
It doesent matter for me, becauce for them i use the big double Plough combination,
what also looks great and works well.
So big Thanks XYZSPAIN.
Cant whait to see whats up in the Future.
Also thanks for reworking the cultivators of vicom and kverneland
I dont want to miss the only big Disc Harrow in the Game.
The post was edited 1 time, last by Zaku ().
the solution to place the tubes in the center is the angle that generates this combination and draw a curve to put it side is not easy with the distance between tractor and plow, anyway is the first version for the DF and others will be necessary to do lateral supports (the difficult thing is going to be that they adjust correctly to so many models that is to say as REVO26 buys them to pairs and we do not have to pay them within a year since it will be difficult to choose)
To place the tubes in other models, it is only necessary to pastefrontLoader_node.zip unzip zip and zip of the tractor start the game on any screen press ESC and then " Ctrl + o " search in the folder mods open both files and copy the contents of frontLoader node directly to the root of the tractor that is to say it will be the last node in the tree it is not necessary to write it in the Xml sun you have to record and recharge the tractor once the game is closed if you want to recompress the tractor but it is not necessary unless it is a model in the stean folder since when updating MBB it will happen overlooked if it is not compressed
now the last shots of kverneland miniAir before the final tests to upload it this weekend, changes in textures, shaders added the pto and the necessary controls at the same time will be corrected errors in the kverneland 4 and several improvements in textures
finally after a lot of analysis MBB textures I have more clear the use of normal and the influence of the AO in pieces that do not have it since they are painted and there is no 3d, the solution is to incorporate 30% of the normal texture to create the shadow sensation caused in the rest by the bake of the object, with the use of high poly is no longer necessary, it is only necessary to paint in 3d with softness and of course increase the UV of the faces with little surface detail that until now many people do not has given importance they have to be used in the new Kverneland implements and this is an example with the classic CLC
uv model 1024X1024
Wow this model is clean!
Details are impressive
here I leave another model CLG 3 that can only be used in manual since the assistant does not work with these parameters but it is interesting to see how different separate zones can be cultivated as it happens in the Really when you are in the field because to fully cultivate it, you need a lot of power
once you know the technique is quite easy here I leave an example with the axle and wheel nut
1st most important the normals are painted as you want I prefer blender directly (white = black elevation = depth)
2nd I already have the set of colors for the main tones so you just have to be clear about how it will shine and apply it with blender mask on the layer of normals
3º to increase the sensation of shadow of an object that does not have 3D I hit above the AO 30 to 50% of the normal layer directly since the synchronization of the pixels makes it blender
4th painting the albedo is the most difficult since the color tones are affected by the reflection so once chosen they should not be changed
how difficult it is to maintain a rhythm when you paint 6 layers for each mesh
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