Tech-Demo Release v0.0.9.8 - Changelog

    • Tech-Demo Release v0.0.9.8 - Changelog

      In this update we have further optimized the AI and fixed some bugs that had been reported.
      We’ve also included a new mission with over an hour of pure gameplay.

      At the moment we are primarily working on the new savegame system, the AI, user interface and more reported bugs. Some of the quest steps have also been revised and a German translation has been added.

      The new map is currently being tested concerning the AI and is adjusted accordingly.

      Regarding the further steps and the Early Access version: if everything works as planned, we will release the new map with the next update. Then, together with you, we will check how good everything works together. More improvements, adjustments and features will be combined in a new version. Following this, we will release that version on Steam.

      Further improvements, changes and fixes for bugs you have reported can be found in the changelog as always.

      We hope you have fun testing!

      [EN] Changelog:
      • NEW: Big mission, where you can play a complete season (cultivating, plowing, seeding, fertilizing & harvest)
      • NEW: The new addition for the cockpit camera is the shoulder check function. It can be enabled and disabled in the camera options
      • NEW: The quests have been slightly revised. The quest texts are now also available in German
      • NEW: Collision prevention between two drivers/chasers on the field
      • NEW: Multiple chasers/drivers per field
      • NEW: The slurry wagon Stapel VT 18000 can now be maneuvered by an employee in a tractor/machine combination
      • NEW: The Dammann Land Cruiser can now be maneuvered by an employee

      • BUG FIX: The disks and prongs of the Köckerling Rebell don’t shake any longer when driving on a road
      • BUG FIX: If you have more than one CornKing, the parts of the inactive vehicle don’t shake any longer, when another machine is working on the field
      • BUG FIX: The lane marker of the CornKing is now functional
      • BUG FIX: Stapel VT 18000: The problems that occurred when attaching and detaching the slurry wagon have been fixed
      • BUG FIX: If you have more than one Jaguar, you won’t hear the sound of the first machine any longer while sitting in the other vehicle
      • BUG FIX: The Arion can cultivate again on seeded ground
      • BUG FIX: The issue with the hydraulics attacher shifting over time has been fixed
      • BUG FIX: The setting back of the turn signal now also works with attached machinery
      • BUG FIX: When harvesting, there are no more remnant plants left behind on the edge of the field
      • BUG FIX: The helper markers for the fields work again (e.g. for the plowing tutorial)
      • BUG FIX: You can now assemble tractor/trailer combinations at the trader
      • BUG FIX: Harvest task: The employee should now be able to handle two chasers/drivers better

      • CHANGE: The shaders for water and ground have been reworked. When humidity influences the soil, the forming of puddles happens at a later time
      • CHANGE: The application volume of the fertilize controller has been reduced, decreasing the formation of puddles on fields after spraying
      • CHANGE: Getting stuck in a vehicle has been revised: the relation between the values and the soil parameters (humidity) has been improved
      • CHANGE: When the mirrors are deactivated, all the associated remote portals are switched off as well
      • CHANGE: When the plants aren’t rendered after max distance, the fruit colors are rendered by the terrain shader
      • CHANGE: The loading of animals has been improved
    • Damn the FPS crazy low now with this patch only 7.7fps, 10fps

      the patch before this i could have everything on max and have a fps around 30, now i need to set the vegitation render distance on 100 to get around 60fps if i max it i have 7.7fps, 10fps

      My computer specs:
      Cpu: AMD RYZEN 1700 3.7Ghz OC
      MEMORY: 16GB 3200MHZ
      GPU: GEFORCE GTX 1080
      HDD: SSD SAMSUNG 960 evo M.2

      The post was edited 2 times, last by Firekiller ().

    • Did the new season 1 mission, good introduction.
      But I found some things that got me concerned.

      One of the things is ploughing.

      If I remember correctly, ploughing before had the tractor more sort of stuck in the furrow. Which for me is more true to reality.
      Now it just seem to wander off from the furrow like there never was one.
      Here I have to say you made something good. Which way the plough yanks the tractor.

      But please, try and make it so, that the tractor wants to follow the furrow more. Not that it will glue to the furrow but enough so it doesn't wander off as easily.

      AI is still doing funky stuff when you start with your straight drag? (what's the english word used? going back and forth in straight lines instead of going around the headland)

      Also: Try standing still in a field and rapdily and repeatedly tap W.