I am getting some cpu stutter/cpu spikes whenever the fill plane updates in the trailer or in the silos. In the beginning the cpu usage is stable at 20-30% with a 95% spike whenever a fillplane updates(so when HAWE trailer is getting filled and when HAWE trailer is emptying into a silo). The CPU usage also increases significantly when a trailer is emptying into a silo. Goes from 20-30% up to above 50-60% with cpu spikes mixed in with it.
CPU stutter caused by fillplanes(trailer and silo)
-
-
I second that. Running on linux though.
-
As a windows user, i can approve. When the trailer is emptying it laggs alot when the fillplane changes.
-
i agree ...same think for me ....loading and unloading trailer make big spike cpu and lag .....on gpu --->no.spike
-
I'm pretty convinced it's the new Voxel System. The voxels are processed on the CPU. I don't know how well stuff like that can be moved to the GPU but I suspect it to be hard.
Seems like it's just a matter of optimizing the Voxel System's code. -
Yes it is a matter of optimizing the code that detects whenever a fillplane is updated. It's not something I expected to work flawlessly right from the get go. But I am glad that others can confirm that this is the issue and I hope that we will see some sort of an improvement soonish. I'm not expecting it to run smoothly but if something could be done about the stutters so they are less noticeable I would be really happy
-
Share
- Facebook 0
- Twitter 0
- Google Plus 0
- Reddit 0