C4 Engine Version 4.5 |
Time stamp | 19.08.2019 15:54:44 Uhr |
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Operating system | Microsoft Windows 10 Pro |
Hardware | AMD FX(tm)-6300 Six-Core Processor AMD64 Family 21 Model 2 Stepping 0 3516 MHz |
Processor features | SSE SSE2 SSE3 |
Processor count | 6 |
Memory | 16352 MB |
Default Save Catalog | C:\Users\haseu\Documents/My Games/Cattle and Crops/ |
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System Catalog | C:\Users\haseu\Documents/My Games/Cattle and Crops/ |
Config Catalog | C:\Users\haseu\Documents/My Games/Cattle and Crops/Engine/ |
Filesystem Search Paths |
C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/CultivatorMission/ C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/GrowMissionMaize/ C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/MoreMoney/ C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/MorePlayerXP/ C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/MoreReputation/ C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/SetCurrentAccountBalance/ C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/trailer_hkl_dolly_container.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/Palettenset.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/New_Holland_2305.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/L220H.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/krone.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/Kroger_trailers.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/Hammer_Auflieger.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/ClassScorpion7055.zip C:\Users\haseu\Documents/My Games/Cattle and Crops/Mods/bale_fork_claw.zip Data/Tools-0.6.1.zip Data/MAP-Techdemo1-0.6.1.2.zip Data/MAP-Techdemo1-0.6.1.zip Data/MAP-Albergtal-0.6.1.2.zip Data/MAP-Albergtal-0.6.1.zip Data/Engine-0.6.1.zip Data/Base-0.6.1.2.zip Data/Base-0.6.1.zip |
GL_VENDOR | ATI Technologies Inc. |
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GL_RENDERER | Radeon RX 570 Series |
GL_VERSION | 3.3.13570 Core Profile Context 19.7.5 26.20.13001.25001 |
GLSL Version | 4.60 |
GL_EXTENSIONS |
GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control |
WGL_EXTENSIONS |
WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer |
Texture limits | Max texture 2D size: 16384 Max texture 3D size: 2048 Max texture cube size: 16384 Max array texture layers: 2048 Max texture lod bias: 16.0 Max texture anisotropy: 16.0 Max combined texture image units: 160 |
Query object limits | Query counter bits: 32 |
Frame buffer object limits | Max frame buffer color attachments: 8 Max frame buffer render buffer size: 16384 Max frame buffer samples: 8 |
Vertex shader limits | Max vertex attribs: 29 Max varying components: 128 Max vertex uniform components: 16384 Max vertex texture image units: 32 |
Fragment shader limits | Max fragment uniform components: 16384 Max fragment texture image units: 32 |
Geometry shader limits | Max vertex varying components: 128 Max geometry varying components: 128 Max geometry uniform components: 16384 Max geometry output vertices: 1023 Max geometry total output components: 4095 Max geometry texture image units: 32 |
Program binary formats | 0x0000901E |
Available GPU Memory: | 8192 MB |
Maus HID usage: 00010002 (Mouse) |
X-Achse Y-Achse Lenkrad Taste 0 Taste 1 Taste 2 Taste 3 Taste 4 |
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Tastatur HID usage: 00010006 (Keyboard) |
ESC 1 2 3 4 5 6 7 8 9 0 ß AKUT RÜCK TABULATOR Q W E R T Z U I O P ü + EINGABE STRG A S D F G H J K L ö ä ZIRKUMFLEX UMSCHALT # Y X C V B N M , . - UMSCHALT RECHTS * ALT LEER FESTSTELL F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 NUM-FESTSTELL ROLLEN-FESTSTELL 7 (ZEHNERTASTATUR) 8 (ZEHNERTASTATUR) 9 (ZEHNERTASTATUR) - 4 (ZEHNERTASTATUR) 5 (ZEHNERTASTATUR) 6 (ZEHNERTASTATUR) + 1 (ZEHNERTASTATUR) 2 (ZEHNERTASTATUR) 3 (ZEHNERTASTATUR) 0 (ZEHNERTASTATUR) KOMMA (ZEHNERTASTATUR) < F11 F12 Vorheriger Titel Nächster Titel EINGABE (ZEHNERTASTATUR) STRG-RECHTS Ton aus Rechner Wiedergabe/Pause Medienstopp Lautstärke - Lautstärke + Web/Startseite (ZEHNERTASTATUR) DRUCK ALT GR PAUSE POS1 NACH-OBEN BILD-NACH-OBEN NACH-LINKS NACH-RECHTS ENDE NACH-UNTEN BILD-NACH-UNTEN EINFG ENTF LINKE WINDOWS RECHTE WINDOWS ANWENDUNG Stromversorgung Energie sparen Aktivieren Suchen Favoriten Aktualisieren Webstopp Vorwärts Zurück Arbeitsplatz Medien |
Xbox 360 Controller 0 HID usage: 00010005 |
Up Down Left Right Start Back Left Stick Right Stick LB RB A B X Y LT RT Left Stick X Left Stick Y Right Stick X Right Stick Y |
Tools/MovieTool | Success |
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Tools/ResourcePacker | Success |
Tools/SoundTool | Success |
Tools/StringImporter | Success |
Tools/TextureTool | Success |
Tools/WorldEditor | Success |
Tools/Editor/ColladaImporter | Success |
Tools/Editor/OpenGexImporter | Success |
Tools/Fonts/FontGenerator | Success |
Tools/GenericParticleSystem/GenericParticleSystem | Success |
Game |
Modifications
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